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What is Direct3D?

Direct3D is a low-level application programming interface (API) created to facilitate the rendering of primitives through the graphics pipeline and the execution of parallel tasks with compute shaders. To delve deeper, Direct3D 12 presents a solid API and platform that enables applications to fully exploit the graphical and computational capabilities of computers equipped with one or several GPUs compatible with Direct3D 12. In addition, Microsoft Direct3D 11 is utilized for generating 3-D graphics across various domains, including gaming, scientific research, and desktop applications. The DXGI component plays a crucial role in numerous functions such as enumerating graphics adapters, managing display modes, selecting buffer formats, sharing resources between processes, and presenting the rendered frames on monitors or windows. HLSL, or High-Level Shader Language, is the primary medium for developing C-like programmable shaders tailored for the Direct3D pipeline, offering developers greater flexibility. Furthermore, the DirectDraw surface file format (DDS) accommodates both uncompressed and compressed (DXTn) textures, as well as supporting mipmaps, cube maps, and volume maps, thereby enhancing texture management in graphic applications. Overall, this wide array of features highlights the pivotal role of Direct3D in contemporary graphics development and its impact on the efficiency of rendering processes.

What is Adobe Substance 3D Designer?

Adobe Substance 3D Designer stands out as a premier tool for developing custom materials, offering a wide range of authoring functionalities. Users can design seamless textures and detailed patterns while easily managing entire collections of textures. Whether starting from pre-existing assets or creating materials from scratch, this node-based, non-destructive environment empowers users to take advantage of Designer’s expanding scripting capabilities. Should you need to modify or improve a material's look after its initial creation, you can make changes at any point without losing earlier work. The ability to edit complete texture sets in real time allows for the creation of tileable Substance materials and MDL materials that integrate effortlessly with your selected renderer or game engine. By utilizing a diverse selection of preset filters and tools, you can effectively implement both procedural and hybrid workflows. You are fully equipped to alter the sources of any filter or resource, granting you unparalleled creative freedom. Furthermore, our commitment to developing and maintaining integrations with major 3D applications streamlines your workflow. This compatibility not only boosts efficiency but also enables artists to concentrate on their creative processes without encountering technical obstacles. Ultimately, Adobe Substance 3D Designer fosters an environment where creativity can flourish without compromise.

Media

Media

Integrations Supported

3ds Max
Adobe Aero
Adobe Substance 3D Modeler
Adobe Substance 3D Painter
Adobe Substance 3D Sampler
Adobe Substance 3D Stager
CATIA
Cinema 4D
Designhubz
Houdini
Mixamo
Modo
NVIDIA Iray
PlantFactory
SEDDI Textura
Sante DICOM Viewer
Unity
Unreal Engine
VStitcher

Integrations Supported

3ds Max
Adobe Aero
Adobe Substance 3D Modeler
Adobe Substance 3D Painter
Adobe Substance 3D Sampler
Adobe Substance 3D Stager
CATIA
Cinema 4D
Designhubz
Houdini
Mixamo
Modo
NVIDIA Iray
PlantFactory
SEDDI Textura
Sante DICOM Viewer
Unity
Unreal Engine
VStitcher

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

$19.90 per month
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Microsoft

Date Founded

1975

Company Location

United States

Company Website

docs.microsoft.com/en-us/windows/win32/direct3d

Company Facts

Organization Name

Adobe

Date Founded

1982

Company Location

United States

Company Website

www.adobe.com/products/substance3d-designer.html

Categories and Features

Categories and Features

3D Modeling

2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation

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