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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is AssemblyScript?

AssemblyScript is a language that draws parallels to TypeScript, specifically crafted for developing applications in WebAssembly. It is designed to harness the full potential of WebAssembly, offering developers granular control over their applications at a low level. Because of its TypeScript-like syntax, it enables an effortless transition for programmers aiming to compile their code into WebAssembly without the burden of learning a completely different language. This compatibility allows developers to easily integrate AssemblyScript into their projects, as it requires minimal setup—just a simple npm install is all that's needed! As an open-source initiative released under the Apache License, Version 2.0, AssemblyScript is built upon Binaryen and follows the standards of WebAssembly. This valuable resource is the product of a passionate team dedicated to enhancing the development experience in the WebAssembly ecosystem. With its growing community, AssemblyScript continues to evolve, making it a compelling choice for developers.

Media

Media

Integrations Supported

Extism
WebAssembly

Integrations Supported

Extism
WebAssembly

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

The AssemblyScript Project

Date Founded

2017

Company Website

www.assemblyscript.org

Categories and Features

Categories and Features

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