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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is BASIC?

BASIC, an acronym for Beginners' All-purpose Symbolic Instruction Code, encompasses a range of high-level programming languages designed with an emphasis on ease of use. Originally, BASIC aimed to simplify basic arithmetic tasks, and its first iteration emerged as a batch processing language that catered to matrix arithmetic, while enhancements for managing character strings were incorporated by 1965. The evolution of BASIC paralleled a significant transition towards time-sharing systems, which allowed multiple users to concurrently utilize computing resources. Various versions of BASIC featured functionalities to manipulate matrices and execute operations on them, thereby enabling users to effectively solve sets of simultaneous linear equations. These tailored dialects provided capabilities for the direct handling of matrix structures, encompassing operations such as assignment, addition, multiplication (for compatible matrix types), and the computation of determinants. Nevertheless, during the 1990s, BASIC's appeal diminished as the rise of more advanced microcomputers made it practical to adopt programming languages that offered enhanced features, like Pascal and C, which ultimately led to a downturn in BASIC's popularity among programmers. Consequently, many developers started to explore alternatives that granted greater versatility and capability for their programming requirements, marking a notable shift in the landscape of programming languages. This evolution highlighted the dynamic nature of technology and the continuous pursuit for more efficient tools in the realm of software development.

Media

Media

Integrations Supported

CodePal

Integrations Supported

CodePal

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

BASIC

Company Location

United States

Company Website

en.wikipedia.org/wiki/BASIC

Categories and Features

Categories and Features

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