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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is C++/CLI?

In Visual Studio 2022, the default target framework for .NET Core projects is set to version 6.0, whereas for .NET Framework projects, it typically defaults to version 4.7.2. You can easily locate the selector for the .NET Framework version on the project configuration page during the new project creation process. It is important to note that C++/CLI is not included by default when you install the C++ workload in Visual Studio. If you want to add this feature after installation, you can access the Visual Studio Installer from the Windows Start menu and search for the relevant option. After launching the installer, click the modify button next to your installed version of Visual Studio, navigate to the Individual components tab, and scroll down to the section for compilers, build tools, and runtimes to enable C++/CLI support for the latest v143 build tools. Once you have made your selections, simply click modify to download the required components and update your Visual Studio environment. By leveraging C++/CLI, it becomes possible to create C++ applications that utilize both .NET classes and native C++ types, providing a powerful tool for developing console applications. This capability enhances the interoperability of managed and unmanaged code, significantly improving the overall functionality and versatility of your projects. Consequently, developers can take full advantage of the extensive features provided by both C++ and .NET frameworks.

Media

Media

Integrations Supported

.NET
Visual Studio

Integrations Supported

.NET
Visual Studio

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

Microsoft

Date Founded

1975

Company Website

docs.microsoft.com/en-us/cpp/dotnet/dotnet-programming-with-cpp-cli-visual-cpp

Categories and Features

Categories and Features

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