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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is Component Pascal?

Component Pascal is a flexible programming language that combines elements from Pascal, Modula-2, and Oberon. Notable features include a block structure, modular design, separate compilation capabilities, static typing with strict type checking across module boundaries, type extension with related methods, dynamic module loading, and automated garbage collection. The type extension feature enables Component Pascal to be utilized as an object-oriented language. In this framework, an object is viewed as a variable that represents an abstract data type, encompassing private data (its state) and the procedures that operate on this data. These abstract data types are established through extensible records. Component Pascal successfully integrates the fundamental principles of object-oriented programming while employing the familiar terminology of imperative languages, which simplifies the understanding of similar concepts. Furthermore, its strong emphasis on complete type safety, along with the requirement for a dynamic object model, enhances its classification as a component-oriented programming language. This amalgamation of features not only cultivates a robust environment for crafting modular and maintainable software applications but also encourages developers to utilize best practices in software development. In doing so, it promotes a structured approach to coding that can lead to improved collaboration and code sustainability.

Media

Media

Integrations Supported

C++Builder

Integrations Supported

C++Builder

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

Component Pascal

Date Founded

1997

Company Website

blackboxframework.org/index.php

Categories and Features

Categories and Features

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