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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is Crystal?

Crystal's syntax is heavily influenced by Ruby, which makes it both easy to read and simple to write, especially advantageous for developers with prior Ruby experience who face a less steep learning curve. The language utilizes static type-checking to catch type-related errors early in the compilation process, effectively avoiding potential runtime problems. To keep the code clean and straightforward, Crystal includes built-in type inference, allowing programmers to often skip explicit type declarations. In this language, all types are inherently non-nilable, and variables are defined by a combination of their type and nil, enabling the compiler to check for null references before the code runs. Moreover, Crystal offers a powerful macro system tailored for metaprogramming, which provides a range of functionalities such as basic templating, AST inspection, type inspection, and the ability to run arbitrary external programs. This advanced macro system not only increases the flexibility of the language but also facilitates more dynamic code generation and manipulation, thereby enhancing the overall developer experience. Consequently, Crystal stands out as a modern programming language that balances simplicity with powerful features.

Media

Media

Integrations Supported

Codacy
CodeConvert
JSON Formatter
Replit

Integrations Supported

Codacy
CodeConvert
JSON Formatter
Replit

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

Crystal

Company Website

crystal-lang.org

Categories and Features

Categories and Features

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