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What is JSON?

JSON, which stands for JavaScript Object Notation, provides a compact format that facilitates data exchange. Its straightforward nature enhances both human readability and machine parsing, making it an appealing choice for developers. Originating from the JavaScript Programming Language Standard ECMA-262 3rd Edition published in December 1999, JSON is a text-based format that maintains independence from any particular programming language while utilizing familiar syntax seen in C-family languages such as C, C++, C#, Java, JavaScript, Perl, and Python. This adaptability makes JSON a standout option for data interchange across various platforms. The JSON structure is based on two main elements: 1. Name/value pairs, which can be represented in various programming languages as objects, records, structs, dictionaries, hash tables, keyed lists, or associative arrays. 2. An ordered sequence of values, commonly represented in many programming languages as arrays, vectors, lists, or sequences. These essential components are widely recognized, and virtually every modern programming language includes support for them, thereby further solidifying JSON’s position as a highly practical data format for developers. Its enduring popularity is a testament to its effectiveness in facilitating seamless data communication across different systems.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Airparser
Apache NetBeans
Azure Managed Redis
CSVBox
Codespace
FormLab
Goalserve
Impler
MedicaSoft NXT
Nova
PDF Dino
Roadify
SERPRiver
Sensolus
Steadybit
TableFlow
Testmo
Vert.x
VisualSitemaps
Voiceflow

Integrations Supported

Airparser
Apache NetBeans
Azure Managed Redis
CSVBox
Codespace
FormLab
Goalserve
Impler
MedicaSoft NXT
Nova
PDF Dino
Roadify
SERPRiver
Sensolus
Steadybit
TableFlow
Testmo
Vert.x
VisualSitemaps
Voiceflow

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

JSON

Date Founded

2001

Company Website

www.json.org

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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