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What is LOLCODE?

LOLCODE can process input from both standard sources and designated files. In this language, spaces act as separators between tokens, although some keywords may inherently consist of spaces. Any surplus spaces or tabs are consolidated into a single space, ensuring they do not interfere with code execution. A command begins at the start of a line, and typically a newline character denotes the conclusion of that command, with some exceptions. It is permissible to include multiple commands on a single line if they are divided by a comma (,), which behaves like a newline by providing a soft separation between commands. Furthermore, commands can be extended across several lines by adding three periods or the Unicode ellipsis character (u2026) at the end of a line, facilitating the continuation of commands without losing coherence. For this to work correctly, each line must end with three periods, thus linking the subsequent line to the same command, and this process continues until a line is reached that does not follow this pattern. This flexibility in formatting ensures that the code retains its structure and clarity, allowing for a more readable and organized coding experience. Ultimately, this design promotes creativity in coding while preserving functional integrity.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Replit

Integrations Supported

Replit

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

LOLCODE

Company Location

United States

Company Website

www.lolcode.org

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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