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What is MoonScript?

MoonScript is a cutting-edge dynamic scripting language that compiles effortlessly into Lua, combining the speed of one of the fastest scripting languages with a rich array of features. Developers have the flexibility to either compile their MoonScript code into Lua for later execution or utilize dynamic compilation through the moonloader for instant execution. Its ability to compile directly into Lua guarantees compatibility with various Lua implementations like LuaJIT, along with all existing Lua libraries and codebases. The command-line tools available enable users to run MoonScript scripts straight from the command line, similar to other prominent scripting languages. Featuring a clean and concise syntax that relies on significant whitespace, MoonScript effectively reduces the keyword clutter typically seen in conventional Lua scripts. In addition, it enriches the language's capabilities by incorporating advanced features such as table comprehensions, implicit function returns, classes, inheritance, and improved scope management through import and export statements. The innovative object creation method known as "with" further simplifies coding. This blend of attributes not only enhances readability and user experience but also significantly transforms the overall programming journey for developers engaged with Lua, making it a truly appealing choice for modern development.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

CodePal
Lua

Integrations Supported

CodePal
Lua

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

MoonScript

Company Website

moonscript.org

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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