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What is Nix?

Nix presents a unique approach to package management and system configuration. It facilitates the development of systems that are reproducible, declarative, and trustworthy. By isolating the package building process, Nix ensures that each package is reproducible and devoid of hidden dependencies, ensuring that a package which works correctly on one machine will behave the same way on another. Moreover, Nix enhances the ease of sharing development and build environments across different projects, irrespective of the programming languages or tools being used. A significant advantage of Nix is its ability to prevent the installation or upgrade of one package from interfering with others, including the option to roll back to previous versions, which helps maintain stability during updates. Acting as a purely functional package manager, Nix treats packages as immutable values akin to those in functional programming languages such as Haskell, where functions are free from side effects and packages remain unchanged post-construction. This strategy not only fosters reliability and uniformity in software environments but also encourages developers to adopt best practices in project management and collaboration. Ultimately, Nix's innovative methodology positions it as a powerful tool in the realm of software development.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Azure Marketplace
CodeSandbox
Daytona
Defang
Echidna
Kodezi
Replit

Integrations Supported

Azure Marketplace
CodeSandbox
Daytona
Defang
Echidna
Kodezi
Replit

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

NixOS

Company Location

Netherlands

Company Website

nixos.org

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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