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What is OpenGL?

OpenGL, known as the Open Graphics Library, is a flexible application programming interface designed for rendering both 2D and 3D vector graphics across various programming languages and platforms. It primarily facilitates communication with graphics processing units, which allows for efficient rendering through hardware acceleration. The inception of OpenGL was led by Silicon Graphics, Inc. (SGI) in 1991, leading to its first official release on June 30, 1992. Its adaptability makes it suitable for numerous applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Furthermore, the OpenGL Registry offers an extensive array of resources that encompass core API specifications, guidelines for shading languages, and numerous OpenGL extensions that are both Khronos and vendor-approved. This comprehensive collection of resources, including relevant header files and documentation for GLX, WGL, and GLU APIs, ensures that developers have all the essential tools and information required for effective implementation of OpenGL in their projects. Therefore, OpenGL stands as a crucial element in the toolkit of developers working across diverse fields in graphics programming.

What is Monitoring Collection?

This collection of tools comprises various applications designed to oversee the hardware elements of your computer system. These components include audio devices, hard drives, network interfaces, graphics cards, processors, memory, and built-in batteries. Each application stands out distinctly from other offerings in this realm. The features they share include: • Users can access each functionality directly from the Windows notification area, where an icon reflects the current operational status. • Interfaces and shared technologies have been developed to allow the utilization of specific values in third-party applications seamlessly. • The applications provide extensive customization options for graphical displays, refresh rates, and notification settings, ensuring a tailored user experience. • With a compact installation size, each application is designed to consume minimal hardware resources, making them efficient for any setup. Moreover, creating language packs requires minimal effort, allowing for easy localization. This versatility makes the toolset suitable for a wide range of users.

Media

Media

Integrations Supported

Android
Apple iOS
Apple iPadOS
GameplayKit
Miele-LXIV
Openwind
SceneKit
Ubuntu
Windows 10

Integrations Supported

Android
Apple iOS
Apple iPadOS
GameplayKit
Miele-LXIV
Openwind
SceneKit
Ubuntu
Windows 10

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

0€
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

OpenGL

Date Founded

1991

Company Website

www.opengl.org

Company Facts

Organization Name

Senior Consulting

Date Founded

2011

Company Location

Germany

Company Website

www.alexander-gola.de/monitoring.html

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

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