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What is Pine Script?

Pine Script® functions as the coding language for TradingView, allowing traders to create personalized trading tools that operate on our servers. Designed with a keen focus on efficiency, Pine Script® merges simplicity with powerful features for developing indicators and strategies that can undergo backtesting. A significant portion of the indicators found on TradingView is crafted using Pine Script®, and our dynamic community has contributed an impressive collection of over 100,000 scripts. We are committed to keeping Pine Script® user-friendly and understandable for a diverse range of users. What distinguishes Pine Script® from conventional programming languages is its cloud-based architecture, which eliminates the need for client-side execution. While we do not intend to transform Pine Script® into an all-encompassing programming language, we are dedicated to continually improving its functionality and invite input for enhancements. It’s important to recognize that since each script draws upon cloud resources, we must implement limits to ensure fair distribution of these resources across all users. This careful management helps us support the aspirations of both novice and experienced traders alike, fostering a collaborative environment for all.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

CodePal
TradingView

Integrations Supported

CodePal
TradingView

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

TradingView

Date Founded

2011

Company Location

United States

Company Website

www.tradingview.com/pine-script-docs/en/v5/Introduction.html

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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