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What is PureScript?

PureScript is a functional programming language that is purely functional and boasts strong typing, compiling into JavaScript. It empowers developers to build reliable web applications, web servers, and mobile applications through the principles of functional programming. The language features a variety of constructs, such as algebraic data types, pattern matching, row polymorphism, extensible records, higher-kinded types, type classes with functional dependencies, and higher-rank polymorphism. With a focus on strong static typing and pure functions, PureScript ensures that the code remains both robust and maintainable. Developers can easily generate readable JavaScript from PureScript, facilitating seamless integration with existing JavaScript codebases. The ecosystem is rich with numerous libraries, exceptional tooling, and editor support that enables instant rebuilds, enhancing the development workflow. Furthermore, the community surrounding PureScript is vibrant and provides abundant resources, such as the PureScript book, which offers practical projects for both newcomers and seasoned developers aiming to expand their knowledge. This strong community involvement not only enriches the learning journey but also fosters an environment where collaboration and knowledge-sharing thrive. Ultimately, mastering PureScript can open doors to creating high-quality, maintainable applications.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

JavaScript
Zed

Integrations Supported

JavaScript
Zed

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

PureScript

Date Founded

2017

Company Location

United States

Company Website

www.purescript.org

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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