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What is QBasic?

QBasic and QuickBasic are user-friendly programming languages ideal for beginners, originating from the DOS environment but also compatible with Windows systems. While QBasic is a more simplified variant of QuickBasic, it has significant drawbacks, such as lacking a compiler, which means it cannot produce executable files (.exe). Users can only execute source code files, which usually have a .bas extension, via the built-in QBasic interpreter. In contrast, QuickBasic provides a wider array of commands than its simpler version. For those new to programming, beginning with a straightforward language and an easy-to-use compiler can be particularly advantageous. QBasic, often referred to as QB, offers unique benefits for both novices and seasoned developers that are typically absent in other compilers. During the time when DOS was the primary operating system, the QBasic Integrated Development Environment (IDE) was widely favored among programmers. Today, running QBasic or QuickBasic on contemporary Windows platforms requires a DOS emulator like DOSBox to ensure compatibility. This necessity highlights the significant advancements in technology since the era of DOS. Furthermore, QBasic's straightforward nature enables learners to understand essential programming principles without becoming overwhelmed, making it an ideal choice for those just starting out. As programming continues to evolve, the legacy of languages like QBasic and QuickBasic remains influential in shaping the learning experiences of new developers.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Replit
Visual Basic

Integrations Supported

Replit
Visual Basic

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

QBasic

Company Location

Germany

Company Website

www.qbasic.net

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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