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What is QML?

QML is a declarative language that enables the design of user interfaces by focusing on their visual components and how they interact with one another. This language prioritizes high readability, which simplifies the process of connecting components dynamically and promotes their reuse and customization. By utilizing the QtQuick module, developers and designers can create smooth, animated user interfaces in QML that efficiently integrate with various back-end C++ libraries. As a specification and programming language dedicated to user interface development, QML allows both developers and designers to produce applications that are visually appealing while maintaining high performance and fluid animations. It features a declarative, JSON-like syntax that is user-friendly, along with support for imperative JavaScript expressions and dynamic property bindings that enhance functionality. Furthermore, its inherent flexibility fosters creative designs that can easily adapt to diverse user preferences and needs, making it a versatile choice for contemporary application development. Overall, QML's capabilities make it a powerful tool for crafting engaging user experiences.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

C++
Coco
froglogic Coco

Integrations Supported

C++
Coco
froglogic Coco

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Qt

Date Founded

1995

Company Location

Finland

Company Website

doc.qt.io/qt-6/qmlapplications.html

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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