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What is VBScript?

VBScript, which is included with Microsoft Internet Explorer, might not be compatible with other web browsers, so it's wise to check with your vendor regarding its support. It is advisable to utilize VBScript 2.0 or a more recent version when working with Agent, as earlier iterations may operate but lack certain essential functionalities. If you're interested in acquiring VBScript 2.0 or seeking further information, you can visit both the Microsoft Downloads platform and the Microsoft VBScript webpage. By employing VBScript (version 2.0 or above), you can ascertain whether Microsoft Agent is correctly installed by creating the object and verifying its availability. The provided sample code demonstrates how to check for the Agent control without triggering an automatic download, thus facilitating a more seamless user experience. Effectively executing this verification process can not only save valuable time but also boost the overall performance of your application. Ensuring compatibility and efficiency will ultimately lead to a more reliable user interaction.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Activeeon ProActive
Advanced Email Parser
Airlock Digital
Altap Salamander
CodePal
EditPlus
EmEditor
Overleaf
SlickEdit
SmartBear AQTime Pro
System Frontier
TestComplete
Typora
UEStudio
phase 5

Integrations Supported

Activeeon ProActive
Advanced Email Parser
Airlock Digital
Altap Salamander
CodePal
EditPlus
EmEditor
Overleaf
SlickEdit
SmartBear AQTime Pro
System Frontier
TestComplete
Typora
UEStudio
phase 5

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Microsoft

Company Website

docs.microsoft.com/en-us/windows/win32/lwef/using-vbscript

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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