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What is runc?

Runc is a command-line utility specifically designed for creating and managing containers based on the OCI specification, although it is exclusively compatible with Linux systems. It requires Go version 1.17 or later for compilation, and to enable seccomp features, the libseccomp library must be installed. The tool includes optional build tags that facilitate the addition of various features, many of which are enabled by default. Presently, runc allows users to run its test suite via Docker, and by simply entering `make test`, this testing process can be initiated. While there are other make targets available for testing outside a container, this is generally discouraged due to the tests' assumption of unrestricted file read and write permissions. Users can also designate specific test cases using the TESTFLAGS variable or concentrate on a particular integration test by utilizing the TESTPATH variable; for rootless integration tests, the ROOTLESS_TESTPATH variable should be employed. It's crucial to note that runc functions as a foundational element rather than a tool meant for end-user interactions, making it ideally suited for developers who require in-depth container management capabilities. Recognizing its intended purpose and application scenarios is vital for leveraging its full potential effectively. This understanding empowers developers to optimize their usage of runc while ensuring that they adhere to best practices.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Docker

Integrations Supported

Docker

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Open Container Initiative (OCI)

Company Website

github.com/opencontainers/runc

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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