What is Three.js?

Three.js is a JavaScript library focused on 3D graphics that is designed to be lightweight, easy to use, and compatible with various web browsers. The main aim of this library is to create a flexible tool for developers, making the generation of 3D content on the web more accessible. At present, it features a WebGL renderer, and it also presents experimental options like WebGPU, SVG, and CSS3D renderers in its examples. To visualize scenes with Three.js, users must establish three critical components: a scene, a camera, and a renderer, which collectively allow viewing the scene from the camera's viewpoint. In addition to the WebGLRenderer, Three.js offers alternative renderers suitable for users with outdated browsers or those who do not support WebGL. To ensure that the visuals remain animated and fluid, it’s necessary to create an animation loop that refreshes the scene's rendering each time the display updates, typically at a frequency of 60 frames per second. Within this loop, developers can also call functions that modify or reposition elements in the scene dynamically while the application is active, enhancing interactivity. This configuration ultimately provides users with a seamless and engaging 3D experience while interacting with the application, inviting them to explore the content more thoroughly.

Pricing

Price Starts At:
Free
Free Version:
Free Version available.

Integrations

Offers API?:
Yes, Three.js provides an API

Screenshots and Video

Three.js Screenshot 1

Company Facts

Company Name:
Three.js
Company Website:
threejs.org

Product Details

Deployment
SaaS
Windows
Mac
Linux
iPhone
iPad
Android
Chromebook
Training Options
Documentation Hub
Support
Web-Based Support

Product Details

Target Company Sizes
Individual
1-10
11-50
51-200
201-500
501-1000
1001-5000
5001-10000
10001+
Target Organization Types
Mid Size Business
Small Business
Enterprise
Freelance
Nonprofit
Government
Startup
Supported Languages
English

Three.js Categories and Features