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What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

What is AIR?

AIR represents an innovative 3D graphics rendering system that features a unique architecture and a comprehensive set of functionalities designed for the rapid production of high-quality visuals. By ingeniously combining the efficiency of scanline rendering, which adeptly manages complex scenes, motion blur, and depth of field, with the flexible on-demand capabilities of ray tracing, AIR provides accurate reflections, soft shadows, global illumination, and caustics. The system supports a variety of geometric primitives, including polygon meshes, trimmed NURBs, subdivision meshes, curves, particles, and implicit surfaces, allowing users to work with these elements in their authentic forms without the necessity of pre-meshing. Moreover, AIR includes true (sub-pixel) displacement features and offers high-dynamic range (HDR) input and output options. Users are afforded the advantage of fully programmable shading and procedural modeling, which permits the enhancement of the shading language through the creation of new functions in any preferred programming language. This extensive level of customization enables artists and developers to forge truly distinctive visual experiences tailored to their individual requirements. As a result, AIR not only meets current rendering demands but also paves the way for future advancements in the field of 3D graphics.

Media

Media

Integrations Supported

Gatheround

Integrations Supported

Gatheround

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

$375 per license
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Company Facts

Organization Name

SiTex Graphics

Company Location

Unites States

Company Website

www.sitexgraphics.com/html/air.html

Categories and Features

Categories and Features

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