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What is Gideros?

Gideros is a free and open-source framework tailored for cross-platform game development, enabling developers to create high-performance 2D games utilizing the Lua programming language. It simplifies the testing process on real devices through Wi-Fi, eliminating the lengthy procedures associated with exporting or deploying apps. Built on C/C++ and OpenGL, Gideros ensures that games run at native speeds, effectively leveraging the power of both CPUs and GPUs. The framework is extensible through plugins, allowing developers to incorporate existing code in C, C++, Java, or Objective-C, which can be seamlessly integrated with Lua. Featuring its own class system that adheres to standard object-oriented programming principles, Gideros encourages the development of clean, modular, and reusable code. The comprehensive development environment includes a lightweight IDE, players for desktops and devices, along with tools for texture packing and font creation. Gideros supports multiple platforms, including Windows, macOS, Linux, iOS, Android, and HTML5, thus offering developers the opportunity to reach a wide audience. This adaptability makes Gideros particularly attractive for indie developers and small studios eager to create captivating gaming experiences, while its user-friendly features further enhance productivity and efficiency in game development.

What is AppGameKit?

AppGameKit VR provides a comprehensive collection of intuitive VR commands that significantly improve the existing AppGameKit Script language. By employing a limited number of these commands, developers can craft engaging VR environments, offering features such as head-mounted display detection and the ability to register touch inputs from controllers. To utilize this downloadable content (DLC), users are required to have AppGameKit, an OpenVR-compatible head-mounted display (HMD), and either HTC Vive or optional Touch controllers at their disposal. Presently, this DLC is only accessible to Windows users. With a vast array of over 60 commands available, newcomers can take advantage of our helpful demo projects to swiftly embark on their own VR endeavors. Furthermore, users can effectively organize and visualize their media assets through the asset browser window, which supports various media formats, such as images, 3D models, text files, and audio playback. This seamless integration not only streamlines the development workflow but also significantly enriches the overall VR experience for developers and users alike, fostering creativity and innovation in the virtual realm.

Media

Media

Integrations Supported

Android
Apple iOS
Apple iPadOS
C
C++
HTML
Java
Lua
Objective-C
Quest for Business
Ubuntu
WebAssembly
WebGL
Windows 11

Integrations Supported

Android
Apple iOS
Apple iPadOS
C
C++
HTML
Java
Lua
Objective-C
Quest for Business
Ubuntu
WebAssembly
WebGL
Windows 11

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

$29.99 per license
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Gideros

Company Website

www.gideros.rocks/

Company Facts

Organization Name

AppGameKit

Date Founded

1999

Company Location

United Kingdom

Company Website

www.appgamekit.com/dlc/vr

Categories and Features

Categories and Features

Virtual Reality

Application Development
Augmented / Mixed Reality
Collaboration
Content Creation
Cross-Device Publishing
Drag & Drop
Immersive Training
Process Simulation
Product Visualization
Social Sharing
User Interaction Tracking
Virtual Meetings
Virtual Prototyping

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