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What is ISAR SDK?

The ISAR remote rendering solution offers outstanding XR experiences characterized by high-quality visuals. Users have the ability to stream complete AR or VR applications, visualize complex high-polygon content, and interact with it via local servers or cloud infrastructures. The subscription for the ISAR SDK starts at 800€ each month. By offloading rendering responsibilities to more powerful servers, users can manage intricate datasets and create stunning visual effects. This method facilitates the streaming of XR applications within secure networks, ensuring the protection of sensitive data. Developers can significantly speed up the development of XR applications, achieving a tenfold increase in efficiency, thanks to the device-agnostic design and smooth integration with Unity 3D. Integrating the ISAR SDK into AR/VR applications is easy, regardless of whether the streaming is conducted through the cloud or on-premises. Users can elevate the performance of their XR devices and fully harness the potential of their 3D assets. With enhanced capabilities, users can render exceptionally detailed graphics that utilize complex shader effects, enriching the overall immersive experience. To experience these substantial enhancements in action, viewers should check out the accompanying video. Furthermore, ISAR's adaptability enables customized solutions tailored to diverse project requirements, which contributes to an even more enriched user experience. The flexibility of ISAR ensures that users can achieve their specific goals without compromising on quality or performance.

What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

Media

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

API Availability

Pricing Information

€800 per month

Pricing Information

Pricing not provided
Free Version

Supported Platforms

SaaS
Android
Windows

Supported Platforms

SaaS
Windows
Mac
Linux

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
On-Site Training

Training Options

Documentation Hub

Company Facts

Organization Name

Holo-Light

Date Founded

2015

Company Location

Austria

Company Website

holo-light.com/products/isar-sdk/

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Categories and Features

Augmented Reality

3D Product Visualization
Drag & Drop
For Sales

Categories and Features

3D Rendering

Not specified

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