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What is Julia?

Since its creation, Julia has been designed with a focus on delivering high performance. Programs developed using Julia compile into highly efficient native code on various platforms thanks to the LLVM framework. At its core, Julia employs multiple dispatch, which greatly aids in representing a wide range of object-oriented and functional programming principles. The exploration of the Remarkable Effectiveness of Multiple Dispatch highlights its outstanding performance capabilities. Additionally, Julia supports dynamic typing, giving it characteristics akin to a scripting language, while also being well-suited for interactive programming sessions. Moreover, Julia offers features such as asynchronous I/O, metaprogramming, debugging tools, logging, profiling, and a package manager, enhancing its versatility. Developers can use Julia’s extensive ecosystem to build comprehensive applications and microservices. This open-source initiative benefits from the contributions of over 1,000 developers and is governed by the MIT License, showcasing its strong community involvement. The blend of high performance and adaptability in Julia positions it as a formidable asset for contemporary programming challenges. As the programming landscape continues to evolve, Julia remains a relevant and effective choice for developers looking to harness its capabilities.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

AnyChart
Apache NetBeans
CodeConvert
CodePal
Codeanywhere
Codecov
Coveralls
Dash
DeepSeek Coder
Helix Editor
Intel Tiber AI Studio
Kestra
Lapce
Opengrep
Polar Signals
Refraction
Rollup
SlickEdit
SwapCode AI
Visual Studio Code

Integrations Supported

AnyChart
Apache NetBeans
CodeConvert
CodePal
Codeanywhere
Codecov
Coveralls
Dash
DeepSeek Coder
Helix Editor
Intel Tiber AI Studio
Kestra
Lapce
Opengrep
Polar Signals
Refraction
Rollup
SlickEdit
SwapCode AI
Visual Studio Code

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Julia

Company Website

julialang.org

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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