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What is Kahoot!?

Kahoot! is the leading pioneer in revolutionizing workplace education by turning it into an exciting game-like format. Whether utilized for training workshops, corporate gatherings, or team meetings, Kahoot! effectively motivates participants to engage with content while having fun. Creating a game on Kahoot! is a simple process that can take only a few minutes on a computer or mobile device. In a live game setting, questions are displayed on a big screen, enabling players to answer through their personal gadgets, while self-paced games can be easily distributed via the app for added convenience. Moreover, trainers and facilitators can work together to create and share Kahoot! games, or even build their own collection of games tailored to their needs. This platform notably boosts the effectiveness of training by promoting better learning outcomes. After a live event, the platform provides scores and comprehensive reports that offer valuable feedback for customized instruction and ongoing development. With Kahoot!, traditional presentations are replaced by interactive games, ensuring that your material remains vibrant, engaging, and encourages social interaction among participants. This forward-thinking method not only improves information retention but also transforms the learning environment into one that is enjoyable, collaborative, and conducive to active participation. Ultimately, Kahoot! empowers organizations to make learning a more enjoyable and effective experience for everyone involved.

What is Access Gamebrain?

Access Gamebrain is a cutting-edge application that incorporates gamified learning to engage learners and promote effective knowledge retention through interactive gameplay. This platform enables the swift creation of succinct and competitive educational content that emphasizes crucial topics. By embracing gamified learning, companies can actively involve their employees, utilizing games and quizzes as powerful tools that enhance the training experience. The competitive aspect motivates participants to earn points and partake in brief, regular gaming sessions, which greatly boosts the chances of retaining information over the long term. Additionally, organizations have the capability to evaluate knowledge retention, ensuring the learning process's effectiveness. You can launch and oversee campaigns aimed at providing your team with new insights or refreshing their existing knowledge. By adopting a gamified strategy, traditional communication methods can be significantly enhanced, cutting through the noise of everyday information. Gamebrain is part of the Access Learning suite and can function as either a component of Access LMS or a distinct, standalone application, offering flexibility for diverse educational settings. Furthermore, this adaptability positions it as an excellent option for businesses seeking to elevate employee engagement and improve knowledge retention through innovative training solutions. Ultimately, the incorporation of gamified learning into training processes not only fosters a more enjoyable learning environment but also drives better outcomes for both employees and employers alike.

Media

Media

Integrations Supported

6Connex
Airmeet
Cliptutor
Desktop.com
Eventtia
Incident IQ
Microsoft Teams
QuizRise
Shift
Vmeets
Zoom
thing.online

Integrations Supported

Access LMS

API Availability

API Availability

Pricing Information

$8 per month
Pricing varies based on plan and use type (school/work/home)
Free Version
Free Trial Offered?

Pricing Information

Free
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
On-Prem

Supported Platforms

SaaS
Android
iPhone
iPad

Customer Service / Support

Web-Based Support

Customer Service / Support

Standard Support
Web-Based Support

Training Options

Documentation Hub
Webinars

Training Options

Documentation Hub
Online Training
On-Site Training

Company Facts

Organization Name

Kahoot!

Date Founded

2013

Company Location

Norway

Company Website

getkahoot.com

Company Facts

Organization Name

Access

Date Founded

1991

Company Location

United Kingdom

Company Website

www.theaccessgroup.com/en-gb/digital-learning/software/gamified-learning-solutions/

Categories and Features

Game Show

Not specified

Gamification

For Education
For Onboarding
For Sales
Goal Setting / Tracking
Leaderboards / Activity Tracking
Performance Metrics
Rewards Management

Learning Management Systems (LMS)

Academic / Education
Corporate / Business
Gamification
Mobile Learning

Sales Training

Not specified

Study Tools

Not specified

Team Building

Not specified

Categories and Features

Gamification

Not specified

Microlearning

Not specified

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