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What is Modo?

Modo is a sophisticated 3D modeling and rendering platform designed to help businesses create 3D designs while efficiently handling UV mapping and texturing tasks. This powerful suite of tools grants artists the ability to model, animate, texture, and render with remarkable freedom, paving the way for the effortless realization of their creative ideas. Modo® acts as a portal to artistic exploration, featuring rapid direct modeling, flexible procedural modeling, the groundbreaking MeshFusion Boolean toolset, and built-in sculpting functionalities, all working in unison to deliver an exceptional modeling experience. By leveraging Modo’s intuitive tools, you can break free from the constraints that hinder your creativity, allowing you to focus more on your artistic vision rather than on technical obstacles. Whether you're developing simple shapes or designing complex structures, Modo enables you to emphasize creativity over construction. In addition, the adaptable tool assembly feature lets you create a personalized toolkit by combining various operations, streamlining your workflow. With Modo, every project becomes more manageable, empowering you to consistently discover and implement innovative efficiencies that enhance your artistic prowess while also fostering a more enjoyable creative process. This dynamic environment encourages ongoing learning and experimentation, making it a valuable asset for any artist.

What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

Media

Media

Integrations Supported

Adobe Substance 3D Designer
Adobe Substance 3D Painter
Conductor
Copernicus Computing
ForRender
GarageFarm
HitFilm
Junos Traffic Vision
OctaneRender
Pixel Plow
RebusFarm
RenderStreet
SimLab CAD Viewer
SimLab Composer
Spark Cloud Studio
V-Ray
VNTANA
cineSync
iRender

Integrations Supported

Adobe Substance 3D Designer
Adobe Substance 3D Painter
Conductor
Copernicus Computing
ForRender
GarageFarm
HitFilm
Junos Traffic Vision
OctaneRender
Pixel Plow
RebusFarm
RenderStreet
SimLab CAD Viewer
SimLab Composer
Spark Cloud Studio
V-Ray
VNTANA
cineSync
iRender

API Availability

Has API

API Availability

Has API

Pricing Information

$65 per month
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Foundry

Date Founded

1996

Company Location

United Kingdom

Company Website

www.foundry.com

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Categories and Features

3D Modeling

2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation

CAD

2 1/2-Axis Milling
2D Drawing
3-Axis Milling
3D Modeling
4-Axis Milling
5-Axis Milling
Civil
Collaboration
Database Connectivity
Design Analysis
Design Export
Document Management
Electrical
Hole Making
Mechanical
Mechatronics
Presentation Tools
Simulate Cycles
Spiral Output
Structural Engineering
Toolpath Simulation
User Defined Cycles

Categories and Features

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