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What is NVIDIA DLSS?

NVIDIA's Deep Learning Super Sampling (DLSS) stands as a leading-edge suite of AI-driven rendering technologies designed to enhance both the performance of gaming and the quality of visuals. By utilizing the power of GeForce RTX Tensor Cores, DLSS significantly boosts frame rates while delivering sharp, high-resolution visuals that rival native quality. The latest iteration, DLSS 4, introduces a range of groundbreaking features. It harnesses AI to generate up to three additional frames for every single frame rendered through traditional methods, potentially increasing performance by up to eight times relative to conventional rendering techniques, all while maintaining low latency thanks to NVIDIA Reflex. Furthermore, it replaces traditional, manually tuned denoisers with an AI-trained network, resulting in enhanced pixel quality in ray-traced settings. This enhancement produces improved lighting effects and more accurate reflections. Additionally, it employs AI to upscale visuals from lower resolutions to higher ones without sacrificing clarity or detail. With the launch of a new transformer-based AI model, stability between frames sees a remarkable boost, resulting in an even more fluid gaming experience. This impressive array of advancements not only underscores NVIDIA's dedication to advancing gaming technology but also sets a new standard for visual fidelity in the gaming industry.

What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

Media

Media

Integrations Supported

NVIDIA Reflex
Unity
Unreal Engine

Integrations Supported

NVIDIA Reflex
Unity
Unreal Engine

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

NVIDIA

Date Founded

1993

Company Location

United States

Company Website

developer.nvidia.com/rtx/dlss

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

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