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What is NVIDIA Isaac Lab?

NVIDIA Isaac Lab serves as an open-source framework for robotic learning, leveraging GPU acceleration and grounded in Isaac Sim to enhance and unify multiple aspects of robotics research, including reinforcement learning, imitation learning, and motion planning. It takes advantage of highly accurate sensor and physics simulations to effectively train embodied agents and provides a diverse array of pre-configured environments featuring manipulators, quadrupeds, and humanoids, while also supporting over 30 benchmark tasks and facilitating smooth integration with prominent RL libraries such as RL Games, Stable Baselines, RSL RL, and SKRL. The modular, configuration-driven design of Isaac Lab empowers developers to easily create, modify, and expand their learning environments, alongside the capability to capture demonstrations using devices like gamepads and keyboards, as well as allowing for the incorporation of custom actuator models to enhance the sim-to-real transfer processes. Additionally, the framework is adept at functioning in both local and cloud settings, providing the flexibility to scale compute resources to meet varying demands efficiently. This multifaceted approach not only boosts productivity in robotics research but also paves the way for groundbreaking innovations in a variety of robotic applications, ultimately fostering a dynamic environment for experimentation and advancement.

What is Maya?

Create expansive worlds, complex characters, and stunning visual presentations with ease. Employ sophisticated animation software to breathe life into realistic characters that engage viewers. Effortlessly craft 3D models and immersive environments thanks to the intuitive design capabilities of Maya® software. Produce authentic effects, from intense explosions to intricate fabric simulations, that heighten the visual experience. A state-of-the-art visual programming environment with dynamic solvers facilitates the rapid generation of spectacular effects ideal for major films. Leverage the Bifrost Graph Editor to design custom graphs that meet the unique requirements of your projects. With access to pre-built graphs, you can produce extraordinary effects like snow, sand, and swirling dust storms quickly. Use Arnold, a robust rendering tool, to simplify the process of rendering detailed projects that involve intricate characters, environments, and lighting. The seamless integration of Arnold within Maya allows for immediate previews of high-quality results, enabling quick adjustments on the fly. This user-friendly interface and its straightforward controls lead to significant time savings, allowing you to concentrate more deeply on your creative objectives. Ultimately, this powerful synergy not only boosts efficiency but also enhances the overall caliber of your artistic creations. Moreover, by streamlining workflows, it empowers creators to push the boundaries of their imagination like never before.

Media

Media

Integrations Supported

NVIDIA Omniverse
ADA 3D STL Viewer
AccuRIG
Daz 3D
Google Cloud Platform
HostAccess
MARUI
Maxwell Render
Miarmy
Mudbox
NVIDIA Iray
OctaneRender
PanelForge
RebusFarm
Render Rocket
Renderpeople
SummuS Render
Verge3D
eyecad VR
metropoly

Integrations Supported

NVIDIA Omniverse
ADA 3D STL Viewer
AccuRIG
Daz 3D
Google Cloud Platform
HostAccess
MARUI
Maxwell Render
Miarmy
Mudbox
NVIDIA Iray
OctaneRender
PanelForge
RebusFarm
Render Rocket
Renderpeople
SummuS Render
Verge3D
eyecad VR
metropoly

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

NVIDIA

Date Founded

1993

Company Location

United States

Company Website

developer.nvidia.com/isaac/lab

Company Facts

Organization Name

Autodesk

Date Founded

1982

Company Location

United States

Company Website

www.autodesk.com/products/maya/overview

Categories and Features

Simulation

1D Simulation
3D Modeling
3D Simulation
Agent-Based Modeling
Continuous Modeling
Design Analysis
Direct Manipulation
Discrete Event Modeling
Dynamic Modeling
Graphical Modeling
Industry Specific Database
Monte Carlo Simulation
Motion Modeling
Presentation Tools
Stochastic Modeling
Turbulence Modeling

Categories and Features

3D Modeling

2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation

Animation

Collaboration Tools
Customizable Branding
Drag & Drop
Media Library
Social Sharing
Templates
Text Overlay
Text to Video
Voice-Over

Simulation

1D Simulation
3D Modeling
3D Simulation
Agent-Based Modeling
Continuous Modeling
Design Analysis
Direct Manipulation
Discrete Event Modeling
Dynamic Modeling
Graphical Modeling
Industry Specific Database
Monte Carlo Simulation
Motion Modeling
Presentation Tools
Stochastic Modeling
Turbulence Modeling

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