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What is Objective-C?

Objective-C is the main programming language used to create applications for both OS X and iOS environments. This language builds on C by incorporating strong object-oriented programming features and a dynamic runtime system. It maintains the fundamental syntax, data types, and control structures of C while adding new syntax for defining classes and methods. Additionally, Objective-C enriches its functionality with built-in capabilities for managing object graphs and using object literals, which facilitates dynamic typing and binding that postpones many operations until the program runs. In the process of developing applications for OS X or iOS, developers primarily work with objects that are instances of Objective-C classes, some of which are supplied by frameworks such as Cocoa or Cocoa Touch, while others are crafted by the developers themselves. By gaining expertise in Objective-C, developers can greatly enhance their skills in building complex and efficient applications tailored for Apple's ecosystem. Ultimately, this mastery not only enables the creation of innovative software but also opens the door to deeper understanding of the underlying principles of programming on these platforms.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Casbin
CodeRunner
Data Theorem
JSON Editor
JSON Formatter
Kodezi
LEADTOOLS Imaging Pro
LEADTOOLS Imaging SDK
Mayhem Code Security
Meet Hour
Miele-LXIV
REST United
Realm
RubyMotion
RunCode
Snappytick
Snipplr
Textastic
american fuzzy lop
barKoder Barcode Scanner SDK

Integrations Supported

Casbin
CodeRunner
Data Theorem
JSON Editor
JSON Formatter
Kodezi
LEADTOOLS Imaging Pro
LEADTOOLS Imaging SDK
Mayhem Code Security
Meet Hour
Miele-LXIV
REST United
Realm
RubyMotion
RunCode
Snappytick
Snipplr
Textastic
american fuzzy lop
barKoder Barcode Scanner SDK

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Objective-C

Date Founded

1984

Company Website

developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Categories and Features

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