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What is OctaneRender?

OctaneRender® is recognized as the premier and quickest unbiased GPU rendering engine globally, delivering spectrally precise results that outshine any existing production renderer. OTOY® is committed to advancing graphics technology through groundbreaking machine learning innovations, extensive out-of-core geometry capabilities, and remarkable speed enhancements that can range from 10 to 100 times within the scene graph. The integration of RTX raytracing GPU hardware acceleration provides significant render speed improvements of 2 to 5 times when leveraging NVIDIA raytracing GPUs, with support for multiple GPUs to further elevate performance. These enhancements are especially evident in more complex scenes and can be measured using RTX OctaneBench®. Additionally, the revamped layered material system allows for the creation of intricate materials that consist of a base layer plus up to eight additional layers, thereby broadening creative opportunities. New nodes, including layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes, further enrich the toolkit available to artists, enabling them to experiment with diverse material compositions. This extensive update not only boosts functionality but also significantly broadens the creative horizons within OctaneRender®, empowering artists to explore uncharted territories in their projects. As a result, the platform continues to set new standards in the rendering industry, fostering innovation and creativity.

What is FurryBall?

FurryBall combines the swift rendering power of GPUs with the rich quality and diverse functionalities usually associated with CPU rendering systems, resulting in a notably fast rendering solution that outpaces traditional CPU methods. Despite its impressive performance, it's crucial to mention that FurryBall was discontinued in 2018, meaning users no longer receive support or updates. The software is available in standalone forms and as plugins for popular applications like Autodesk Maya, 3DS Max, and Cinema 4D. It utilizes UNBIASED Monte Carlo raytracing, similar to the CPU-based Arnold renderer, and allows for real-time progressive previews right in the viewport. FurryBall also supports final frame rendering in multiple file formats and is adept at efficiently managing layers and passes. Initially created for CGI animated films, visual effects, and feature movie production, FurryBall RT stands out for its user-friendly interface, enabling artists to modify the overall image quality with a single parameter if preferred. This remarkable blend of features established FurryBall as a distinctive option in the rendering industry before it was discontinued, leaving a gap for users seeking its unique capabilities.

Media

Media

Integrations Supported

Cinema 4D
Maya
Adobe After Effects
AutoCAD
Blender
ForRender
Inventor
Magic Bullet
Modo
OTOY Studio
OctaneRender Cloud (ORC)
RebusFarm
Revit
SketchUp
Spark Cloud Studio
Unity
Vectron
Xesktop
iRender

Integrations Supported

Cinema 4D
Maya
3ds Max

API Availability

API Availability

Pricing Information

€699 per month

Pricing Information

Pricing not provided
Free Version

Supported Platforms

SaaS

Supported Platforms

Windows

Customer Service / Support

Standard Support
Web-Based Support

Customer Service / Support

Not specified

Training Options

Documentation Hub
Online Training

Training Options

Online Training

Company Facts

Organization Name

otoy

Date Founded

2008

Company Location

United States

Company Website

home.otoy.com/render/octane-render/

Company Facts

Organization Name

Art And Animation studio

Date Founded

1990

Company Location

Czech Republic

Company Website

furryball.aaa-studio.eu/index.html

Categories and Features

3D Rendering

Not specified

Categories and Features

3D Rendering

Not specified

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