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design
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What is OpenGL?

OpenGL, known as the Open Graphics Library, is a flexible application programming interface designed for rendering both 2D and 3D vector graphics across various programming languages and platforms. It primarily facilitates communication with graphics processing units, which allows for efficient rendering through hardware acceleration. The inception of OpenGL was led by Silicon Graphics, Inc. (SGI) in 1991, leading to its first official release on June 30, 1992. Its adaptability makes it suitable for numerous applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Furthermore, the OpenGL Registry offers an extensive array of resources that encompass core API specifications, guidelines for shading languages, and numerous OpenGL extensions that are both Khronos and vendor-approved. This comprehensive collection of resources, including relevant header files and documentation for GLX, WGL, and GLU APIs, ensures that developers have all the essential tools and information required for effective implementation of OpenGL in their projects. Therefore, OpenGL stands as a crucial element in the toolkit of developers working across diverse fields in graphics programming.

What is Gideros?

Gideros is a free and open-source framework tailored for cross-platform game development, enabling developers to create high-performance 2D games utilizing the Lua programming language. It simplifies the testing process on real devices through Wi-Fi, eliminating the lengthy procedures associated with exporting or deploying apps. Built on C/C++ and OpenGL, Gideros ensures that games run at native speeds, effectively leveraging the power of both CPUs and GPUs. The framework is extensible through plugins, allowing developers to incorporate existing code in C, C++, Java, or Objective-C, which can be seamlessly integrated with Lua. Featuring its own class system that adheres to standard object-oriented programming principles, Gideros encourages the development of clean, modular, and reusable code. The comprehensive development environment includes a lightweight IDE, players for desktops and devices, along with tools for texture packing and font creation. Gideros supports multiple platforms, including Windows, macOS, Linux, iOS, Android, and HTML5, thus offering developers the opportunity to reach a wide audience. This adaptability makes Gideros particularly attractive for indie developers and small studios eager to create captivating gaming experiences, while its user-friendly features further enhance productivity and efficiency in game development.

Media

Media

Integrations Supported

Android
Apple iOS
Apple iPadOS
Ubuntu
Alacritty
Amazon EC2 G4 Instances
C
C++
GameplayKit
HTML
Miele-LXIV
Objective-C
PyBullet
Quest for Business
SceneKit
SciChart
WebAssembly
WebGL
WezTerm
Windows 10

Integrations Supported

Android
Apple iOS
Apple iPadOS
Ubuntu
Alacritty
Amazon EC2 G4 Instances
C
C++
GameplayKit
HTML
Miele-LXIV
Objective-C
PyBullet
Quest for Business
SceneKit
SciChart
WebAssembly
WebGL
WezTerm
Windows 10

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

OpenGL

Date Founded

1991

Company Website

www.opengl.org

Company Facts

Organization Name

Gideros

Company Website

www.gideros.rocks/

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

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