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What is Perforce IPLM?

The Perforce IPLM (formerly Methodics) Platform enables comprehensive traceability in the global semiconductor design landscape. Developing semiconductor and chip designs often entails significant costs and lengthy timelines, leaving minimal margin for mistakes that would necessitate starting from scratch. By facilitating the sharing and reuse of intellectual property (IP), companies can accelerate their time-to-market, allowing for a single design to be utilized across various versions. This strategic approach not only enhances efficiency but also contributes to increased revenue opportunities. Perforce IPLM empowers organizations by offering a robust IP lifecycle management solution that provides complete oversight of both internal and external design components. It encompasses libraries, new digital and analog designs, as well as standalone IP, ensuring a seamless integration process. Furthermore, Perforce IPLM enhances internal design traceability and promotes reuse through the effective collaboration between IP creators and consumers, thereby fostering innovation in the industry. Ultimately, this platform positions companies for success in a highly competitive market.

What is Diversion?

Diversion is a modern, cloud-native alternative to Perforce, built for the scale of today’s game and creative productions. Its architecture supports parallel, asset-heavy workflows with fast branching, real-time collaboration, and stable performance under load, without the IT overhead of traditional version control systems. Built for studios working with engines like Unreal, large environments, procedural pipelines, or multi-disciplinary teams, Diversion adapts to the way modern productions operate. It offers teams that are building ambitious games, virtual productions, and large-scale 3D content, flexible deployment models (cloud or on-prem), seamless migration from Perforce, and an intuitive UI that supports both developers and artists. Diversion is becoming the version control standard for teams looking to iterate faster, automate more, and ship at the speed their projects demand. A few benchmarks: • Branch, commit 100K files and merge back to main in less than 60 sec • Slash costs by up to 70%
(vs. Perforce) • Migrate from P4 in days or even hours (!!!) W/O interrupting production • The most recommended VCS for Unreal ⭐⭐⭐⭐⭐ Key capabilities include: - High-performance version control for very large files and repositories - Scalable cloud, hybrid, and on-prem deployments - Seamless workflows for artists, programmers, and technical teams - Fast syncs via smart caching and proxy architecture - Branching and merging designed for real production pipelines - Asset and code review with modern collaboration features - Native integrations with Unreal Engine and industry-standard tools Diversion is used by professional studios to improve iteration speed, reduce infrastructure complexity, and modernize version control for real-time gaming and 3D productions.

Media

Media

Integrations Supported

Helix QAC
HostAccess
P4

Integrations Supported

Git
Unity
Unreal Engine

API Availability

API Availability

Has API

Pricing Information

Pricing not provided

Pricing Information

$25 per month
Free Trial Offered?

Supported Platforms

SaaS

Supported Platforms

SaaS
On-Prem

Customer Service / Support

Web-Based Support

Customer Service / Support

24 Hour Support
Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub
Webinars
Online Training

Company Facts

Organization Name

Perforce

Date Founded

1995

Company Location

United States

Company Website

www.perforce.com/products/helix-iplm

Company Facts

Organization Name

Diversion

Company Location

United States

Company Website

www.diversion.dev/

Categories and Features

Categories and Features

Version Control

Branch Creation / Deletion
Centralized Version History
Code Review
Code Version Management
Collaboration Tools
Compare / Merge Branches
Digital Asset / Binary File Storage
Isolated Code Branches
Option to Revert to Previous
Pull Requests
Roles / Permissions

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