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What is Shader?

Step into the next generation of augmented reality with a user-friendly no-code platform that lets you instantly transform your appearance using artificial intelligence. Become one of the first to test the Shader app and delve into its diverse features; you can effortlessly type, swipe, or speak to design a customized look. Capture moments and share videos showcasing your AR effects, enhancing interaction and enjoyment for your viewers. Get ready to collaborate with friends on innovative designs, as Shader simplifies the process of creating 3D assets using just the camera on your smartphone. Our AI-generated models significantly boost your ability to craft a unique and captivating experience across various platforms, including Unity, Snapchat Lens Studio, Meta SparkAR, and TikTok Effect House. As generative AI plays a crucial role in the development of augmented reality, Shader equips you to generate 3D models that are essential building blocks for your AR projects. Additionally, for those looking for even more advanced capabilities, we offer neural radiance fields (NeRFs) that enable the creation of dynamic 3D scenes, providing depth and creativity in your augmented reality adventures. With Shader, the opportunities for innovation in AR are limitless, inviting users to explore new dimensions of creativity.

What is Fujiyama?

Fujiyama is an open-source ray-tracing renderer designed for high-quality image production with an emphasis on distributed processing. It employs a multi-threaded approach that efficiently allocates tile rendering tasks across various threads, thereby significantly improving performance. Users can track their rendering progress through the fbview preview tool, which enhances usability. The renderer's region rendering capability accelerates the distribution pipeline, and it utilizes advanced tile-based rendering methods. It includes three unique Volume Filling Procedures: the Pyroclastic clouds, Spline wisps, and Surface wisps procedures, each offering different effects. The system also supports on-demand mipmap reading, ensuring a vast range of texture options is available. With the pluggable shader DSO, users can develop custom shaders in C/C++, benefiting from integrated subsurface scattering within the framework. Bump mapping is achieved by adjusting normals based on mipmap data, while primitive groups enable the assignment of multiple shaders to a single triangle mesh. Furthermore, Fujiyama features Gaussian and Box pixel filters capable of handling filter widths greater than one pixel, which contributes to its flexibility. Its adaptive grid pixel sampling refines pixel subdivisions based on color thresholds, thus producing superior rendering quality. With all these features combined, Fujiyama stands out as an exceptional choice for diverse rendering tasks across various projects.

Media

Media

Integrations Supported

Snapchat
TikTok
Unity

Integrations Supported

Snapchat
TikTok
Unity

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Shader

Company Website

www.shaderapp.com

Company Facts

Organization Name

Fujiyama

Date Founded

2011

Company Location

Japan

Company Website

tsubo164.github.io/Fujiyama-Docs/

Categories and Features

Augmented Reality

3D Objects
3D Product Visualization
Application Development
Content Creation
Cross-Device Publishing
Drag & Drop
For Mapping
For Sales
For Training / Education
Object Recognition
Simulation
Usage Tracking / Analytics
Virtual Reality

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