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What is Text2Mesh?

Text2Mesh creates complex geometric shapes and vibrant colors from different source meshes, all driven by a text prompt provided by the user. Our stylization method skillfully merges unique and often disparate text inputs, effectively reflecting both general meanings and detailed features tailored to specific parts of the mesh. This innovative system enhances a 3D model by predicting appropriate colors and fine geometric details that resonate with the given text prompt. We utilize a disentangled representation of a 3D object, incorporating a static mesh as content alongside a neural network that we call the neural style field network. To modify the style, we assess a similarity score between the descriptive text of the style and the resulting stylized mesh, utilizing CLIP’s powerful representational strengths. What distinguishes Text2Mesh is its capability to function without relying on any prior generative model or a dedicated dataset of 3D meshes. Additionally, it can adeptly handle lower-quality meshes, which may include problematic non-manifold structures and various topological complexities, all without requiring UV parameterization. This remarkable versatility positions Text2Mesh as a valuable resource for artists and developers eager to effortlessly produce stylized 3D models, opening up new avenues for creative exploration. Ultimately, Text2Mesh not only enhances the artistic process but also streamlines the workflow for 3D model creation, making artistic expression more accessible than ever before.

What is Point-E?

Recent progress in generating 3D objects from text has shown promising results; nonetheless, many of the leading techniques typically require multiple hours on powerful GPUs to produce just one sample, which stands in stark contrast to the more advanced generative image models that can create samples in a matter of seconds or minutes. In this research, we introduce a novel method for 3D object generation that allows for model creation in merely 1-2 minutes using only a single GPU. Our approach begins with generating a synthetic view through a text-to-image diffusion model, and it is followed by constructing a 3D point cloud using a second diffusion model that is conditioned on the image produced. Although our method has not yet reached the highest quality levels of the best existing techniques, it provides a considerably quicker sampling process, thus serving as a valuable alternative for certain applications. Additionally, we make available our pre-trained point cloud diffusion models, as well as the evaluation code and supplementary models, accessible at this provided URL. This endeavor is intended to encourage further research and innovation in the area of rapid 3D object generation, potentially paving the way for more efficient workflows in the industry.

Media

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Text2Mesh

Company Website

threedle.github.io/text2mesh/

Company Facts

Organization Name

OpenAI

Date Founded

2015

Company Location

United States

Company Website

openai.com/research/point-e

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