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What is UNIGINE?

UNIGINE is a state-of-the-art real-time 3D engine designed for both enterprise clients and tech enthusiasts, offering breathtakingly realistic graphics and the capability to handle expansive virtual spaces through its C++ and C# APIs. Built with features that support open-world environments, the engine incorporates groundbreaking terrain technology that delivers extraordinary detail, achieving precision of up to 1 mm per pixel while allowing for real-time modifications and team collaboration. It also supports 64-bit precision for coordinates, enabling the creation of scenes that can potentially encompass entire solar systems. To meet various needs, UNIGINE provides three distinct SDK editions: the Sim SDK, ideal for simulation and training in large planetary contexts and immersive displays; the engineering SDK, which integrates effortlessly into business solutions such as digital twins, Building Information Modeling (BIM), and smart city projects, equipped with advanced GIS and CAD data capabilities; and the Community SDK, tailored for technology lovers exploring game and VR development. This diverse platform not only empowers creators to expand the limits of virtual environments but also encourages innovation across a wide array of industries, proving that the potential for creativity in digital landscapes is truly limitless. As industries continue to evolve, UNIGINE stands at the forefront of technological advancement, paving the way for future breakthroughs in 3D visualization and interactive experiences.

What is AppGameKit?

AppGameKit VR provides a comprehensive collection of intuitive VR commands that significantly improve the existing AppGameKit Script language. By employing a limited number of these commands, developers can craft engaging VR environments, offering features such as head-mounted display detection and the ability to register touch inputs from controllers. To utilize this downloadable content (DLC), users are required to have AppGameKit, an OpenVR-compatible head-mounted display (HMD), and either HTC Vive or optional Touch controllers at their disposal. Presently, this DLC is only accessible to Windows users. With a vast array of over 60 commands available, newcomers can take advantage of our helpful demo projects to swiftly embark on their own VR endeavors. Furthermore, users can effectively organize and visualize their media assets through the asset browser window, which supports various media formats, such as images, 3D models, text files, and audio playback. This seamless integration not only streamlines the development workflow but also significantly enriches the overall VR experience for developers and users alike, fostering creativity and innovation in the virtual realm.

Media

Media

Integrations Supported

C#
C++

Integrations Supported

API Availability

Has API

API Availability

Pricing Information

Pricing not provided

Pricing Information

$29.99 per license

Supported Platforms

Windows
Linux

Supported Platforms

SaaS

Customer Service / Support

Standard Support
Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
On-Site Training

Training Options

Documentation Hub

Company Facts

Organization Name

UNIGINE

Date Founded

2005

Company Location

Lithuania

Company Website

unigine.com

Company Facts

Organization Name

AppGameKit

Date Founded

1999

Company Location

United Kingdom

Company Website

www.appgamekit.com/dlc/vr

Categories and Features

Game Engines

Not specified

VR Game Engines

Not specified

Categories and Features

3D Rendering

Not specified

Game Engines

Not specified

Virtual Reality

Not specified

VR Game Engines

Not specified

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