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What is UNIGINE?

UNIGINE is a state-of-the-art real-time 3D engine designed for both enterprise clients and tech enthusiasts, offering breathtakingly realistic graphics and the capability to handle expansive virtual spaces through its C++ and C# APIs. Built with features that support open-world environments, the engine incorporates groundbreaking terrain technology that delivers extraordinary detail, achieving precision of up to 1 mm per pixel while allowing for real-time modifications and team collaboration. It also supports 64-bit precision for coordinates, enabling the creation of scenes that can potentially encompass entire solar systems. To meet various needs, UNIGINE provides three distinct SDK editions: the Sim SDK, ideal for simulation and training in large planetary contexts and immersive displays; the engineering SDK, which integrates effortlessly into business solutions such as digital twins, Building Information Modeling (BIM), and smart city projects, equipped with advanced GIS and CAD data capabilities; and the Community SDK, tailored for technology lovers exploring game and VR development. This diverse platform not only empowers creators to expand the limits of virtual environments but also encourages innovation across a wide array of industries, proving that the potential for creativity in digital landscapes is truly limitless. As industries continue to evolve, UNIGINE stands at the forefront of technological advancement, paving the way for future breakthroughs in 3D visualization and interactive experiences.

What is SceneKit?

SceneKit is a sophisticated 3D graphics framework developed by Apple, enabling creators to design captivating 3D environments for applications on platforms like iOS, macOS, watchOS, and tvOS. Built on the foundation of Metal and OpenGL, it offers a straightforward API for the import, manipulation, and rendering of 3D assets. Developers can construct complex scenes using nodes (SCNNode), which represent various components such as geometric shapes, lighting, cameras, and other features. The framework includes numerous capabilities, such as a physics engine (SCNPhysicsBody) that allows for realistic simulations, particle systems that generate visual effects like fire or rain, and seamless integration with ARKit to enrich augmented reality experiences by adding 3D elements. SceneKit also boasts organizational features like the scene graph, which supports the hierarchical organization of nodes for improved scene management. In addition, the SceneKit Scene Editor available in Xcode enhances the experience by allowing developers to easily combine assets into cohesive scenes, thus streamlining their workflows and boosting overall project efficiency. Overall, SceneKit serves as an invaluable tool for those eager to explore the realm of 3D graphics development on Apple's ecosystem, providing both power and flexibility for a wide range of creative applications. With its extensive set of features and user-friendly interface, it encourages innovation and experimentation in the 3D design space.

Media

Media

Integrations Supported

Apple iOS
Apple iPadOS
C#
C++
Metal
OpenGL
SpriteKit
Xcode

Integrations Supported

Apple iOS
Apple iPadOS
C#
C++
Metal
OpenGL
SpriteKit
Xcode

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

UNIGINE

Date Founded

2005

Company Location

Lithuania

Company Website

unigine.com

Company Facts

Organization Name

SceneKit

Date Founded

1976

Company Location

United States

Company Website

developer.apple.com/documentation/scenekit/

Categories and Features

Categories and Features

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