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What is WebGL?

WebGL is an open and cross-platform web standard that functions as a low-level 3D graphics API, originating from OpenGL ES and accessed via ECMAScript through the HTML5 Canvas element. For individuals acquainted with OpenGL ES 2.0, WebGL offers a familiar experience as it operates as a Shader-based API that integrates GLSL and employs elements that closely resemble the original OpenGL ES API. The WebGL implementation adheres to OpenGL ES specifications while making modifications to better serve developers who utilize memory-managed languages such as JavaScript. The first iteration, WebGL 1.0, incorporates features from OpenGL ES 2.0, whereas the later version, WebGL 2.0, corresponds to the OpenGL ES 3.0 API. By facilitating the display of 3D graphics directly within browsers without requiring plugins, WebGL greatly improves web development capabilities. Major browsers like Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox are integral members of the WebGL Working Group. Developers can engage in meaningful discussions and access useful resources regarding WebGL on platforms like Google Groups and StackOverflow, assisting them in the complexities of developing 3D web applications. This vibrant community not only promotes innovation but also cultivates a network of developers eager to explore and expand the potential of 3D graphics on the internet. Ultimately, the collaborative nature of this ecosystem strengthens the tools available for web developers and encourages ongoing advancements in web technology.

What is SYCL?

SYCL is a programming standard created by the Khronos Group that is open and free of royalties, designed to support heterogeneous and offload computing within modern ISO C++, providing a cohesive abstraction layer where host and device code coexist in a single C++ source file, and accommodating a variety of devices including CPUs, GPUs, FPGAs, and additional accelerators. Acting as a C++ API, SYCL improves the effectiveness and cross-platform compatibility of heterogeneous computing by utilizing standard programming constructs such as templates, inheritance, and lambda expressions, which empower developers to efficiently handle data and execution across multiple hardware platforms without relying on proprietary languages or extensions. Moreover, SYCL builds on the foundational ideas of acceleration backends like OpenCL, facilitating effortless integration with other technologies and ensuring a unified language framework, APIs, and ecosystem that streamline the tasks of identifying devices, managing data, and executing kernels effectively. This flexibility and compatibility make SYCL an attractive option for developers who are looking for a robust solution in the rapidly changing environment of heterogeneous computing. Its ability to provide a seamless programming experience while targeting diverse hardware platforms further enhances its appeal in the tech community.

Media

Media

Integrations Supported

ThumbmarkJS
Avaturn
C++
Capture
Exclusive Addons
Gideros
Google
Google Chrome
Intratech 3D PDF Exporter
LiveKit
ML Console
Microsoft 365
Microsoft Edge
MolView
Mozilla Firefox
Safari
Slack
Slice:Drop
Stack Overflow for Teams
SuperMap GIS

Integrations Supported

ThumbmarkJS
Avaturn
C++
Capture
Exclusive Addons
Gideros
Google
Google Chrome
Intratech 3D PDF Exporter
LiveKit
ML Console
Microsoft 365
Microsoft Edge
MolView
Mozilla Firefox
Safari
Slack
Slice:Drop
Stack Overflow for Teams
SuperMap GIS

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

KHRONOS

Company Location

United States

Company Website

www.khronos.org/webgl/

Company Facts

Organization Name

The Khronos Group

Date Founded

2000

Company Location

United States

Company Website

www.khronos.org

Categories and Features

Categories and Features

Application Development

Access Controls/Permissions
Code Assistance
Code Refactoring
Collaboration Tools
Compatibility Testing
Data Modeling
Debugging
Deployment Management
Graphical User Interface
Mobile Development
No-Code
Reporting/Analytics
Software Development
Source Control
Testing Management
Version Control
Web App Development

Popular Alternatives

Popular Alternatives

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OpenCL

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