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What is XML?

Extensible Markup Language (XML) is a flexible and easy-to-understand text format that originated from SGML (ISO 8879). Originally developed to meet the needs of large-scale electronic publishing, XML has expanded to become essential for the exchange of various data types on the Web and in multiple other scenarios. This webpage provides insights into the ongoing initiatives at W3C within the XML Activity while also presenting a summary of its organizational framework. The efforts at W3C are compartmentalized into Working Groups, which are listed below along with links to their individual pages. If you are looking for formal technical specifications, they are available for access and download here, as they are publicly distributed. However, this is not the ideal location for finding tutorials, products, courses, books, or other resources related to XML. There are additional links provided below that may guide you to such educational materials. Furthermore, on each Working Group's page, you will find links to W3C Recommendations, Proposed Recommendations, Working Drafts, conformance test suites, and a variety of other documents, making it a thorough resource for anyone with an interest in XML. In addition, the structured nature of XML allows it to be easily adaptable for various applications beyond just Web data transmission.

What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

Media

Media

Integrations Supported

Adobe FrameMaker
Benerator
CSVpad
Crossary
FASTSUITE
GPT-6 Luna
GPT-6.1 Sol
IDpack Cloud
JSON Editor
Jtest
Kernel Video Repair
Muse Spark 1.1
OpenAI Bel
Robocorp
SNI
Stellar Repair for MSSQL
Stylus Studio
UltraEdit
Vizcab Eval
cubeSAFETY

Integrations Supported

API Availability

API Availability

Pricing Information

Free
Free Version

Pricing Information

Free
Free Version

Supported Platforms

Windows
Mac
Linux

Supported Platforms

Windows
Mac
Linux

Customer Service / Support

Not specified

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

World Wide Web Consortium (W3C)

Date Founded

1996

Company Website

www.w3.org/XML/

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Categories and Features

Programming Languages

Not specified

Categories and Features

Programming Languages

Not specified

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