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What is echo3D?

echo3D is a 3D digital asset management (DAM) platform that enables organizations to efficiently store, optimize, and share 3D content across various teams, devices, and platforms. It caters to a range of industries, including e-commerce, gaming, augmented and virtual reality, digital twins, and product visualization, by providing essential tools that simplify 3D workflows, minimize file complexity, and improve content accessibility. With a user base exceeding 200,000, echo3D serves as a 3D-centric content management system (CMS) and content delivery network (CDN) that features comprehensive capabilities designed to address the specific needs of managing 3D assets. This platform supports real-time collaboration and sharing, enabling teams to invite colleagues, set permissions, and oversee asset workflows effortlessly. Furthermore, its automatic compression and optimization features ensure that loading times are quick and performance remains smooth across all devices. Designed for compatibility across multiple platforms, echo3D integrates seamlessly with various game engines, AR/VR applications, and e-commerce systems. It also offers access to a vast library of over 800,000 free 3D models, which can significantly expedite project development. In addition to these features, echo3D includes version control and analytics tools that empower teams to monitor modifications, enhance workflows, and obtain valuable insights into how assets are utilized. With its user-friendly interface and advanced capabilities, echo3D is poised to revolutionize the way businesses manage their 3D content.

What is XR SDK?

The Unity XR SDK caters to experienced developers who want to build their own XR providers that work seamlessly with the Unity environment. To gain access to the XR SDK, you must sign up on the specified webpage. This SDK supports a variety of backends, known as "providers," that enable a cohesive engine feature identified as a "subsystem" within the Unity framework. During application execution, users have the option to select and activate these providers. A subsystem descriptor acts as the metadata for each subsystem, which can be examined before the loading or initialization steps occur. This data is sourced from a manifest file and can be accessed using a C# interface. Furthermore, a Create method is employed to activate the subsystem and generate an instance for developers to utilize in their code. This capability enhances flexibility and personalization in XR development, allowing developers to tailor their experiences more precisely to their needs. Overall, the Unity XR SDK empowers users to innovate and explore new dimensions in their projects.

Media

Media

Integrations Supported

Amazon Web Services (AWS)
Google Cloud Platform
Microsoft Azure
Unity
Unreal Engine

Integrations Supported

API Availability

Has API

API Availability

Pricing Information

$99 per month
Free Version
Paid Version - Custom Pricing (Enterprise)
7-Day Free Trial Included
Free Version
Free Trial Offered?

Pricing Information

Pricing not provided

Supported Platforms

SaaS
On-Prem

Supported Platforms

SaaS

Customer Service / Support

Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
Webinars

Training Options

Documentation Hub

Company Facts

Organization Name

echo3D

Date Founded

2018

Company Location

United States

Company Website

www.echo3d.com

Company Facts

Organization Name

Unity

Company Location

United States

Company Website

docs.unity3d.com/Manual/xr-sdk.html

Categories and Features

Digital Asset Management

Asset Categorization
Asset Library
Asset Sharing
Brand Control
Customizable Branding
File Conversion
Metadata Management
Mobile App
Reporting/Analytics
Search/Filter
Version Control
Watermarking
Workflow Management

VR Development

Not specified

Categories and Features

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