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What is picoCAD?

picoCAD is an accessible application aimed at crafting and texturing low-poly 3D models. In contrast to many other modeling and texturing software that often feels overwhelming and intricate, picoCAD emphasizes ease of use and creativity by focusing on fundamental features. Developed on the PICO-8 framework, it functions within specific limitations that inspire users to engage in their own creative processes. This application works independently from PICO-8, ensuring a seamless user experience. It boasts an intuitive editor, various options for positioning and modifying meshes to create stunning designs, real-time adjustments for textures and UV coordinates, and a unique aesthetic characterized by dithered shading. Users can choose from rendering in wireframe, solid fill, or textured modes, and benefit from a detailed manual that proves invaluable. Projects can be saved in a straightforward text format, and users can generate Twitter-friendly GIFs, as well as export their creations to OBJ/MTL formats for compatibility with programs like Blender and Unity. Additionally, each purchase includes a Steam key, adding to the overall appeal of the application. Ultimately, picoCAD emerges as a remarkable tool for enthusiasts of low-poly 3D design, inviting both beginners and seasoned creators to explore the world of 3D modeling. Its user-friendly design and powerful features make it an exceptional choice for anyone looking to unleash their creativity.

What is GET3D?

We develop a three-dimensional signed distance field (SDF) alongside a textured field using two latent codes. To extract a 3D surface mesh from the SDF, we utilize DMTet, sampling the texture field at surface points for color information. Our training process includes adversarial losses centered on 2D images, employing a rasterization-based differentiable renderer to generate both RGB visuals and silhouettes. To differentiate between real and generated inputs, we introduce two distinct 2D discriminators—one dedicated to RGB images and the other to silhouettes. The entire system is structured to enable end-to-end training. As various industries shift towards creating expansive 3D virtual environments, the necessity for scalable tools capable of generating large volumes of high-quality and diverse 3D content becomes increasingly evident. Our research aims to develop robust 3D generative models that produce textured meshes, facilitating their seamless integration into 3D rendering engines for immediate deployment in a range of applications. This strategy not only addresses the challenge of scalability but also opens up new avenues for innovative uses in fields like virtual reality and gaming. Moreover, by enhancing the quality and diversity of 3D content, we aim to push the boundaries of creativity and interactivity within these immersive environments.

Media

Media

Integrations Supported

Blender
Unity

Integrations Supported

Blender
Unity

API Availability

Has API

API Availability

Has API

Pricing Information

$5.95 one-time payment
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Johan Peitz

Company Website

johanpeitz.itch.io/picocad

Company Facts

Organization Name

NVIDIA

Company Location

United States

Company Website

nv-tlabs.github.io/GET3D/

Categories and Features

CAD

2 1/2-Axis Milling
2D Drawing
3-Axis Milling
3D Modeling
4-Axis Milling
5-Axis Milling
Civil
Collaboration
Database Connectivity
Design Analysis
Design Export
Document Management
Electrical
Hole Making
Mechanical
Mechatronics
Presentation Tools
Simulate Cycles
Spiral Output
Structural Engineering
Toolpath Simulation
User Defined Cycles

Categories and Features

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