What is Adobe Substance 3D Modeler?

Substance 3D Modeler allows you to transform spatial input from the real world into models, mimicking the experience of a traditional workshop environment. Engage in the natural and dynamic flow of creative expression as you craft your designs. With the option to seamlessly transition between desktop and virtual reality, Modeler is tailored to fit your individual preferences and the unique needs of each project. It supports you through various stages of your creative journey, whether you're producing concept art, drafting prototypes, designing game levels, creating detailed characters or props, or building an entire scene. By employing an intuitive approach to 3D modeling, you free yourself from technical constraints, enabling a focus on your artistic intent. Modeler allows for a smooth switch between VR and desktop, adapting to your workflow and the specifics of each task. Make the most of features such as symmetry, repeaters, and linked copy variants to enhance efficiency in creating and altering intricate designs, thereby boosting your productivity and artistic flair. This level of adaptability not only enhances creativity but also transforms the modeling experience into one that is both efficient and enjoyable, encouraging artists to explore new possibilities in their work. Ultimately, the combination of these features empowers users to push the boundaries of their imagination while maintaining a fluid and engaging modeling process.

Pricing

Price Starts At:
$19.99 per month
Free Trial Offered?:
Yes

Screenshots and Video

Adobe Substance 3D Modeler Screenshot 1

Company Facts

Company Name:
Adobe
Date Founded:
1982
Company Location:
United States
Company Website:
www.adobe.com/products/substance3d-modeler.html

Product Details

Deployment
Windows
iPhone
iPad
Android
Training Options
Documentation Hub
Webinars
On-Site Training
Video Library
Support
Standard Support
24 Hour Support
Web-Based Support

Product Details

Target Company Sizes
Individual
1-10
11-50
51-200
201-500
501-1000
1001-5000
5001-10000
10001+
Target Organization Types
Mid Size Business
Small Business
Enterprise
Freelance
Nonprofit
Government
Startup
Supported Languages
English

Adobe Substance 3D Modeler Categories and Features

3D Modeling Software

2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation

Adobe Substance 3D Modeler Customer Reviews

Write a Review
  • Reviewer Name: A Verified Reviewer
    Position: 3D artist
    Has used product for: Less than 6 months
    Uses the product: Monthly
    Org Size (# of Employees): 1 - 25
    Feature Set
    Layout
    Ease Of Use
    Cost
    Customer Service
    Would you Recommend to Others?
    1 2 3 4 5 6 7 8 9 10

    Promising app, but still new.

    Date: Oct 28 2022
    Summary

    This is the successor to Adobe's (formerly Oculus's) Medium software. As such, it is quite similar, but designed for a more professional use. It is easy to see the ambition poured into it, and it could grow to become a big tool in modeling workflows, but as for now, it comes with some challenges that make it feel bare-boned and feature-lacking. This might change in the near future, but as for now, I do not recommend taking the leap from Medium for professional use.

    Positive

    -Intuitive and similar to Medium.
    -More complex options for sculpting like radial symmetry, boolean, and more shapes for the move tool.
    -Audio cues, which helps understand what the user is doing.

    Negative

    Lacking many important features which were present in its predecessor (Medium) that make it hard to integrate this program to a 3D workflow, such as:
    -A Layer hierarchy outliner.
    -Support for reference pictures.
    -A stomp paint mode, which will repaint the inside of a voxel sculpt as well.
    -Lighting, environment and material settings.

    In addition, it carries some of Medium's technical challenges like the smooth brush getting weaker on higher resolutions. Also, unlike Medium, it is tied to a subscription plan with no other means of purchase. Lastly, it is still tied to Oculus/Meta software, which makes it impossible to use on any non-Meta headset without Revive.

    Read More...
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