
AnalyticsCreator helps Microsoft data teams turn governed design into deployable data solutions without introducing a proprietary runtime layer.
Teams use AnalyticsCreator to define warehouse structures, transformation logic, historisation rules, relationships and dependencies in a central model. From that model, the application can generate native implementation assets for technologies such as SQL Server, SSIS, Azure Data Factory, Microsoft Fabric and Power BI.
The approach is designed for organisations that want to standardise how data warehouses and data products are engineered while keeping full control of the resulting code and project artefacts. Generated outputs can be integrated into existing Git, Azure DevOps and CI/CD workflows for versioning, review and controlled deployment across environments.
AnalyticsCreator supports dimensional, 3NF and hybrid modelling as well as common engineering patterns including delta loading, Slowly Changing Dimensions, snapshots and historisation. Documentation, lineage and dependency information are maintained alongside the project design, making it easier to assess the impact of proposed changes and keep implementation aligned with the underlying model.
The AnalyticsCreator Governed Control Model provides the foundation for this process by keeping business meaning, technical structures and implementation logic connected. Design Intelligence builds on that context by making governed project metadata, lineage, dependencies and design rules available to authorised AI tools and agents.
Typical use cases include modernising SQL Server and SSIS estates, building Microsoft Fabric solutions, standardising Power BI delivery and creating repeatable data warehouse and data product engineering processes.
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MikMak, a SPINS company, is a global software company that provides a leading commerce intelligence and orchestration platform for multichannel brands, helping them grow in real-time.
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aura
Aura functions as an all-encompassing workspace tailored for teams whose responsibilities span various platforms.
It effortlessly integrates with numerous applications, including Gmail, Outlook, Microsoft 365, Google Workspace, Teams, Notion, Jira, and calendars, allowing users to ask questions within a single chat while Aura adeptly gathers the required information from these interconnected sources, thereby removing the hassle of switching between different apps.
After establishing the relevant context, Aura facilitates workflow progression by composing emails, generating Jira tickets, providing updates in Teams, drafting summaries, organizing calls, setting reminders, and ensuring that tasks stay aligned with the initial context.
The core principle is clear: recognize what matters, understand any changes, and employ agents to move tasks forward from the same conversation thread.
Engineered for accountability and verification, Aura guarantees that responses remain tied to their respective sources, user permissions are limited to their associated applications, and every action can be reviewed before implementation.
This methodology not only boosts productivity but also cultivates a collaborative atmosphere where team members can have confidence in the shared information and actions.
Ultimately, Aura empowers teams to work more efficiently, making collaboration smoother and more effective in achieving their goals.
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Hiro Game Development
Hiro functions as a client-server library specifically crafted to augment the Nakama game server, allowing developers to effortlessly integrate a range of economic, social, and LiveOps features into their gaming experiences. This versatile library is available in multiple formats, including a C# version tailored for the Unity Engine, a C++ variant designed for Unreal Engine, and a server package that works seamlessly with the game server. Hiro boasts a wide array of thoroughly tested metagame functionalities that can be quickly incorporated, enabling developers to focus on the core aspects of gameplay without distraction. Developers can create base rewards and loot tables for players, handle transactions using both virtual and real-world currencies, and design items that can be consumable or stacked within the game. Additionally, it offers the capability to initialize and manage various currencies within the economic structure of the game. Hiro also facilitates the customization of store bundles and offer walls based on player behavior, allowing for tailored experiences through experimental features. Game developers can schedule live events, providing players with opportunities to participate and earn exclusive rewards, as well as initiate time-limited or score-based events that encourage players to share and request items from their inventories. By leveraging the capabilities of Hiro, developers can significantly elevate player engagement through these interactive and dynamic elements, thus creating a richer gaming environment. This library not only streamlines development but also enhances the overall player experience, ensuring that games remain engaging and fun.
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