What is OpenGL?

OpenGL, known as the Open Graphics Library, is a flexible application programming interface designed for rendering both 2D and 3D vector graphics across various programming languages and platforms. It primarily facilitates communication with graphics processing units, which allows for efficient rendering through hardware acceleration. The inception of OpenGL was led by Silicon Graphics, Inc. (SGI) in 1991, leading to its first official release on June 30, 1992. Its adaptability makes it suitable for numerous applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Furthermore, the OpenGL Registry offers an extensive array of resources that encompass core API specifications, guidelines for shading languages, and numerous OpenGL extensions that are both Khronos and vendor-approved. This comprehensive collection of resources, including relevant header files and documentation for GLX, WGL, and GLU APIs, ensures that developers have all the essential tools and information required for effective implementation of OpenGL in their projects. Therefore, OpenGL stands as a crucial element in the toolkit of developers working across diverse fields in graphics programming.

Pricing

Free Version:
Free Version available.

Integrations

Offers API?:
Yes, OpenGL provides an API

Screenshots and Video

OpenGL Screenshot 1

Company Facts

Company Name:
OpenGL
Date Founded:
1991
Company Website:
www.opengl.org

Product Details

Deployment
Windows
Mac
Linux
Training Options
Documentation Hub
On-Site Training
Video Library
Support
Standard Support
Web-Based Support

Product Details

Target Company Sizes
Individual
1-10
11-50
51-200
201-500
501-1000
1001-5000
5001-10000
10001+
Target Organization Types
Mid Size Business
Small Business
Enterprise
Freelance
Nonprofit
Government
Startup
Supported Languages
English

OpenGL Categories and Features

Game Development Software

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce