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What is ClassVR?

ClassVR is a cutting-edge platform that utilizes both Virtual Reality (VR) and Augmented Reality (AR) to enrich educational and training experiences across a variety of settings, including schools and corporate training environments. This advanced technology strives to enhance learner engagement and increase knowledge retention for individuals of different ages. ClassVR equips educational institutions with all the necessary tools to facilitate an effective immersive learning experience. The all-in-one headset is engineered for immediate deployment in classrooms, eliminating the need for supplementary mobile devices, and it provides a smooth VR experience managed wirelessly through the ClassVR Teacher Portal. Designed for learners of all ages, ClassVR offers educators a thorough lesson planning and delivery system, making it straightforward to discover and utilize engaging VR content. Additionally, it enables instructors to efficiently oversee multiple headsets at once, allowing them to distribute lessons across several devices and closely track student engagement and progress throughout the educational process. By doing so, ClassVR not only enhances traditional learning environments but also converts them into vibrant, interactive spaces that promote a more profound understanding and retention of knowledge, ultimately preparing students for a tech-driven future.

What is ClassSend?

Introducing the revolutionary Class Student Engagement Feature! This remarkable tool integrates visual appeal with the creation of interactive content, fostering unprecedented levels of student collaboration. The Sphere2 platform has been upgraded to recognize student devices equipped with the ClassSend app. Educators now have the capability to design, record, and share personalized lessons while simultaneously sending content directly to students’ devices, facilitating real-time participation during class. The ClassSend app allows students to edit, annotate, and return their assignments to teachers with ease. The latest Sphere2 software enhances lesson creation, promoting individual student interaction and teamwork in the classroom. Furthermore, teachers can now operate multiple cameras and showcase various types of content on a single screen, further enriching the learning experience. With the introduction of the Class Student Engagement feature, educators can quickly send screenshots straight to students' devices via existing Wi-Fi networks, creating a more connected and interactive classroom setting. This innovation is poised to redefine how educators and students interact with learning materials, making education more engaging and dynamic than ever before. Additionally, this feature supports diverse teaching methods and encourages a collaborative atmosphere where students feel more involved in their learning journey.

Media

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

API Availability

Pricing Information

Pricing not provided

Pricing Information

Pricing not provided

Supported Platforms

SaaS

Supported Platforms

Windows
Mac

Customer Service / Support

24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training

Training Options

Documentation Hub
On-Site Training

Company Facts

Organization Name

ClassVR

Date Founded

2016

Company Location

United Kingdom

Company Website

www.classvr.com

Company Facts

Organization Name

Aver Information

Company Location

United States

Company Website

www.averusa.com/products/edu-software/sphere2-sphere-lite

Categories and Features

Lesson Planning

Not specified

VR Collaboration

Not specified

VR Training

Not specified

Categories and Features

Student Engagement Platform

Communication Tools
Interactive Learning
K-12

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