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What is GET3D?

We develop a three-dimensional signed distance field (SDF) alongside a textured field using two latent codes. To extract a 3D surface mesh from the SDF, we utilize DMTet, sampling the texture field at surface points for color information. Our training process includes adversarial losses centered on 2D images, employing a rasterization-based differentiable renderer to generate both RGB visuals and silhouettes. To differentiate between real and generated inputs, we introduce two distinct 2D discriminators—one dedicated to RGB images and the other to silhouettes. The entire system is structured to enable end-to-end training. As various industries shift towards creating expansive 3D virtual environments, the necessity for scalable tools capable of generating large volumes of high-quality and diverse 3D content becomes increasingly evident. Our research aims to develop robust 3D generative models that produce textured meshes, facilitating their seamless integration into 3D rendering engines for immediate deployment in a range of applications. This strategy not only addresses the challenge of scalability but also opens up new avenues for innovative uses in fields like virtual reality and gaming. Moreover, by enhancing the quality and diversity of 3D content, we aim to push the boundaries of creativity and interactivity within these immersive environments.

What is Art of Illusion?

Art of Illusion is an accessible and free open-source studio for 3D modeling and rendering, offering a range of features that rival those found in commercial applications. Among its most notable aspects are modeling tools that utilize subdivision surfaces, animation features that incorporate skeletons, and a visual programming language tailored for developing procedural materials and textures. The recent update, version 3.2.0, was released on January 13, 2021, and is built to deliver reliable and high-quality results suitable for professional animation endeavors. Users can also benefit from a thorough documentation section that includes a user manual and many tutorials that cover the software's diverse functionalities. The interface has been thoughtfully crafted to ensure ease of use, making it user-friendly for individuals at any skill level. Additionally, Art of Illusion provides subdivision surface modeling tools that enable the creation of smooth surfaces from various control meshes, regardless of their complexity. The platform also features an extensive array of deformation tools, which allow users to sculpt objects in a manner that is both intuitive and natural, thereby significantly enhancing the creative workflow. Overall, Art of Illusion stands out as a powerful tool for artists and designers seeking to explore the intricacies of 3D creation.

Media

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

NVIDIA

Company Location

United States

Company Website

nv-tlabs.github.io/GET3D/

Company Facts

Organization Name

Art of Illusion

Date Founded

1999

Company Website

www.artofillusion.org/index

Categories and Features

Categories and Features

3D Modeling

2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation

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