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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is AutoIt?

AutoIt v3 is an open-source scripting language that bears resemblance to BASIC and is designed for automating tasks within the Windows graphical interface while also addressing general scripting needs. It employs a combination of simulated keyboard inputs, mouse actions, and control manipulation to execute automation tasks that other programming languages may struggle to perform reliably. Following an assessment of various editors, we found that SciTE provided considerable benefits, prompting us to create a tailored Lexer for improved syntax highlighting and folding, which culminated in the development of a specialized installer dubbed SciTE4AutoIt3. Initially, AutoIt was developed for deploying PCs, facilitating the dependable automation and setup of multiple computers at once. Over time, AutoIt has evolved into a powerful language that supports intricate expressions, custom functions, looping constructs, and multiple features that experienced scripters expect. In addition, its lightweight and self-sufficient design allows AutoIt to operate seamlessly across all Windows versions without requiring extensive runtime installations. This property makes it particularly appealing to both beginners and skilled developers aiming to optimize their automation workflows, while also fostering a supportive community that shares scripts and resources for enhancing productivity.

Media

Media

Integrations Supported

Death By Captcha
Snipplr
Testuff

Integrations Supported

Death By Captcha
Snipplr
Testuff

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

AutoIt

Company Location

United States

Company Website

www.autoitscript.com/site/

Categories and Features

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