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What is GameMaker Language (GML)?

GameMaker Language, or GML for short, is the specialized scripting language created for use with GameMaker. Its design aims to facilitate game development for users in a user-friendly and flexible way, offering functionalities that rival those of prominent programming languages. Moreover, GML also underpins GML Visual, which allows for seamless integration when needed. Each event in the editor is compartmentalized into distinct tabs, giving users the flexibility to insert, alter, or remove code whenever they choose (for more details on events, check Object Events). The code must follow a basic format and can incorporate a variety of components such as resource indices, variables, functions, expressions, and keywords, all of which are elaborated upon in the following sections. Beginners in programming, as well as those migrating from GML Visual, should start by familiarizing themselves with the basic code structure page and then proceed to investigate the other pages in this section, practicing the sample code within GameMaker. This method not only aids in building a strong understanding of GML but also significantly improves one's overall game development capabilities. As they dive deeper into the language, users can further enhance their creativity and technical skills in crafting engaging games.

What is BLooP?

Introducing the Programming Languages Dictionary, a carefully curated collection designed to deepen your insight into the history and development of computer science. BLooP, a simple recursive block-structured language, was developed by Douglas Hofstadter as part of his renowned book Gödel, Escher, Bach. It features a basic subroutine structure, elementary support for numbers and booleans, along with its recursive functions. One of the distinct aspects of BLooP is its reliance on bounded loop constructs, which restricts its capacity to perform certain types of general recursive computations, thus providing a fascinating examination of the limitations inherent in programming languages. This restriction not only prompts inquiries into the potential of programming constructs but also invites further exploration into their implications within the realm of computational theory and practice. Such discussions can enrich our understanding of how programming language design can influence computational capabilities.

Media

Media

Integrations Supported

Replit

Integrations Supported

Replit

API Availability

Has API

API Availability

Has API

Pricing Information

Free
Free Trial Offered?
Free Version

Pricing Information

Free
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

YoYo Games

Company Location

United States

Company Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Facts

Organization Name

BLooP

Company Website

cgibin.erols.com/ziring/cgi-bin/cep/cep.pl

Categories and Features

Categories and Features

Popular Alternatives

Popular Alternatives

FLooP Reviews & Ratings

FLooP

Ziring