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What is Kray?

Kray is an innovative global illumination renderer that excels in rapid and accurate scene rendering, particularly in settings where indirect lighting plays a significant role. By utilizing state-of-the-art algorithms and improvements, it effectively creates detailed global illumination effects such as reflections, refractions, and caustics on conventional computing hardware. The renderer offers fast global illumination methods, including light/photon mapping, which, though biased, achieves remarkable speed with limited reliance on ray recursion counts; unbiased path tracing with various sampling optimizations; and irradiance caching, which allows for quick, view-independent storage of reusable global illumination solutions alongside caustics management. Furthermore, it presents a variety of light models, encompassing point, directional, line, area, background lights, HDR image-based lighting, and the capability to pre-sample lights for enhanced efficiency. It also includes instancing, which enables the effective reuse of identical geometry in various positions throughout the scene, thus conserving memory resources. Notably, this instanced geometry can be further instantiated, providing self-cloning features with a user-defined recursion limit, which enhances Kray's adaptability for intricate rendering projects. Overall, Kray's robust features and flexibility make it an exceptional choice for professionals seeking advanced rendering solutions.

What is Guerilla Render?

Guerilla, which encompasses both Guerilla Station and Guerilla Render, stands as a highly regarded solution for Look Development, Assembly, Lighting, and Rendering, specifically designed for the Animation and VFX industries. It has been employed in a wide variety of productions, including entirely computer-generated films, hybrid projects, and visual effects, serving everything from feature films to television series, and catering to budgets of all scales, whether they are low, medium, or high. This state-of-the-art software is designed with user-friendliness in mind and integrates effortlessly into existing workflows, providing the necessary adaptability for numerous projects without compromising performance. Unlock your creative possibilities with the groundbreaking procedural system, which now boasts four levels of instantiation depth for enhanced versatility. The software also features comprehensive OCIO management, allowing for the incorporation of looks and input LUTs, supplemented by tools like color pickers and color boxes that facilitate precise color manipulation. Moreover, it offers a reduced memory footprint through the Group Instance Prims feature, efficiently managing instances composed of multiple objects. The introduction of the new Asynchronous OpenGL View further enhances user experience by preventing UI freezes during real-time geometry loading, thus promoting a smoother workflow. With these significant advancements, Guerilla enables artists to explore new creative dimensions and elevate their artistic expression to unprecedented heights. Ultimately, the software's robust features and capabilities make it an essential tool for professionals seeking to achieve outstanding results in their projects.

Media

Media

Integrations Supported

Additional information not provided

Integrations Supported

Additional information not provided

API Availability

API Availability

Pricing Information

€70 per unit

Pricing Information

€280
Free Version

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Standard Support
Web-Based Support

Customer Service / Support

Standard Support
Web-Based Support

Training Options

Documentation Hub

Training Options

Documentation Hub

Company Facts

Organization Name

Kray

Company Location

Poland

Company Website

www.kraytracing.com/about/overview/

Company Facts

Organization Name

Guerilla Render

Date Founded

2008

Company Location

France

Company Website

guerillarender.com

Categories and Features

3D Rendering

Not specified

Categories and Features

3D Rendering

Not specified

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