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What is Massive Prime?

Massive Prime™, an acclaimed software that has won an Academy Award, acts as an all-in-one solution for designing, directing, and rendering unique autonomous agents for animation and visual effects. It is widely recognized as the leading crowd simulation tool in the world, facilitating the quick creation of realistic crowd scenes. The combination of our Ready To Run Agents™ with either Massive for Maya or Massive for Max often provides an ideal strategy for assembling crowds. Nevertheless, when a particular shot demands agents to perform custom motions or exhibit specific behaviors, Massive Prime is the tool of choice. Its intuitive, node-based interface allows artists to create AI-powered agents interactively, eliminating the need for any coding skills. Whether it’s a few agents or thousands, professionals rely on Massive Prime to deliver exceptional and realistic crowd performances. Each agent has the capability to perform a range of actions, whether they are based on motion capture data or crafted through keyframe animations, which grants extensive flexibility in performance design. This adaptability guarantees that each crowd scene can be meticulously customized to align with the artistic vision of the project, enhancing the overall storytelling experience. Consequently, Massive Prime continues to be an essential asset for creatives in the industry.

What is Character Creator?

Character Creator enables designers to craft and import lifelike characters seamlessly. It is compatible with various platforms including iClone, Blender, Unity, and Unreal Engine 4, as well as many other 3D software tools. This innovative tool integrates top industry workflows into a singular system for the development of 3D characters, animations, rendering, and interactive designs. Characters designed with a quad-based structure can have complete body rigs and facial morphs, making them ready for motion capture and lip-syncing. Users have the flexibility to create an infinite variety of character shapes and adapt the multi-layered outfit system to accommodate any body type. SkinGen, a sophisticated material system, excels at synthesizing human skin, resulting in astonishing realism. Additionally, SkinGen is equipped with scan-based assets that enhance character aesthetics dramatically, and it can also revitalize existing projects by providing a substantial upgrade in visual quality. This combination of features makes Character Creator an invaluable asset for creators looking to elevate their 3D character designs.

Media

Media

Integrations Supported

Maya
Autodesk Arnold
Blender
Unity
Unreal Engine
ZBrush
iClone

Integrations Supported

Maya
Autodesk Arnold
Blender
Unity
Unreal Engine
ZBrush
iClone

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

$299
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Massive Software

Date Founded

2003

Company Location

New Zealand

Company Website

www.massivesoftware.com/massiveprime.html

Company Facts

Organization Name

Reallusion

Company Location

United States

Company Website

www.reallusion.com/character-creator/

Categories and Features

Animation

Collaboration Tools
Customizable Branding
Drag & Drop
Media Library
Social Sharing
Templates
Text Overlay
Text to Video
Voice-Over

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

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