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What is Mitsuba?

Mitsuba 2 is a versatile rendering system designed for research purposes, implemented in portable C++17 and utilizing the Enoki library, which was developed by the Realistic Graphics Lab at EPFL. It features multiple variants to support different color formats, including RGB, spectral, and monochrome, and offers various vectorization methods such as scalar, SIMD, and CUDA, alongside options for differentiable rendering. The system consists of a streamlined set of core libraries and is enhanced by a wide range of plugins that add functionalities like different materials, lighting options, and advanced rendering algorithms. Mitsuba 2 is designed to ensure continuity with its predecessor, Mitsuba 0.6, facilitating an easy transition for existing users. Additionally, the rendering engine is supported by a comprehensive automated testing framework developed in Python, and its continuous development is bolstered by several integration servers that compile and validate updates across different operating systems and compilation settings, including both debug and release configurations as well as single and double precision. This rigorous testing system not only boosts the software's reliability but also makes it an indispensable asset for researchers engaged in graphics studies, enabling them to explore cutting-edge rendering techniques with confidence. Overall, the collaborative effort behind Mitsuba 2 reflects a commitment to advancing the field of computer graphics through robust and flexible tools.

What is AIR?

AIR represents an innovative 3D graphics rendering system that features a unique architecture and a comprehensive set of functionalities designed for the rapid production of high-quality visuals. By ingeniously combining the efficiency of scanline rendering, which adeptly manages complex scenes, motion blur, and depth of field, with the flexible on-demand capabilities of ray tracing, AIR provides accurate reflections, soft shadows, global illumination, and caustics. The system supports a variety of geometric primitives, including polygon meshes, trimmed NURBs, subdivision meshes, curves, particles, and implicit surfaces, allowing users to work with these elements in their authentic forms without the necessity of pre-meshing. Moreover, AIR includes true (sub-pixel) displacement features and offers high-dynamic range (HDR) input and output options. Users are afforded the advantage of fully programmable shading and procedural modeling, which permits the enhancement of the shading language through the creation of new functions in any preferred programming language. This extensive level of customization enables artists and developers to forge truly distinctive visual experiences tailored to their individual requirements. As a result, AIR not only meets current rendering demands but also paves the way for future advancements in the field of 3D graphics.

Media

Media

Integrations Supported

Gatheround

Integrations Supported

Gatheround

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

$375 per license
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

Mitsuba

Company Website

www.mitsuba-renderer.org

Company Facts

Organization Name

SiTex Graphics

Company Location

Unites States

Company Website

www.sitexgraphics.com/html/air.html

Categories and Features

Categories and Features

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