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What is NVIDIA DLSS?

NVIDIA's Deep Learning Super Sampling (DLSS) stands as a leading-edge suite of AI-driven rendering technologies designed to enhance both the performance of gaming and the quality of visuals. By utilizing the power of GeForce RTX Tensor Cores, DLSS significantly boosts frame rates while delivering sharp, high-resolution visuals that rival native quality. The latest iteration, DLSS 4, introduces a range of groundbreaking features. It harnesses AI to generate up to three additional frames for every single frame rendered through traditional methods, potentially increasing performance by up to eight times relative to conventional rendering techniques, all while maintaining low latency thanks to NVIDIA Reflex. Furthermore, it replaces traditional, manually tuned denoisers with an AI-trained network, resulting in enhanced pixel quality in ray-traced settings. This enhancement produces improved lighting effects and more accurate reflections. Additionally, it employs AI to upscale visuals from lower resolutions to higher ones without sacrificing clarity or detail. With the launch of a new transformer-based AI model, stability between frames sees a remarkable boost, resulting in an even more fluid gaming experience. This impressive array of advancements not only underscores NVIDIA's dedication to advancing gaming technology but also sets a new standard for visual fidelity in the gaming industry.

What is FurryBall?

FurryBall combines the swift rendering power of GPUs with the rich quality and diverse functionalities usually associated with CPU rendering systems, resulting in a notably fast rendering solution that outpaces traditional CPU methods. Despite its impressive performance, it's crucial to mention that FurryBall was discontinued in 2018, meaning users no longer receive support or updates. The software is available in standalone forms and as plugins for popular applications like Autodesk Maya, 3DS Max, and Cinema 4D. It utilizes UNBIASED Monte Carlo raytracing, similar to the CPU-based Arnold renderer, and allows for real-time progressive previews right in the viewport. FurryBall also supports final frame rendering in multiple file formats and is adept at efficiently managing layers and passes. Initially created for CGI animated films, visual effects, and feature movie production, FurryBall RT stands out for its user-friendly interface, enabling artists to modify the overall image quality with a single parameter if preferred. This remarkable blend of features established FurryBall as a distinctive option in the rendering industry before it was discontinued, leaving a gap for users seeking its unique capabilities.

Media

Media

Integrations Supported

3ds Max
Cinema 4D
Maya
NVIDIA Reflex
Unity
Unreal Engine

Integrations Supported

3ds Max
Cinema 4D
Maya
NVIDIA Reflex
Unity
Unreal Engine

API Availability

Has API

API Availability

Has API

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Pricing Information

Pricing not provided.
Free Trial Offered?
Free Version

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Supported Platforms

SaaS
Android
iPhone
iPad
Windows
Mac
On-Prem
Chromebook
Linux

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Company Facts

Organization Name

NVIDIA

Date Founded

1993

Company Location

United States

Company Website

developer.nvidia.com/rtx/dlss

Company Facts

Organization Name

Art And Animation studio

Date Founded

1990

Company Location

Czech Republic

Company Website

furryball.aaa-studio.eu/index.html

Categories and Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Categories and Features

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