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What is NVIDIA Iray?

NVIDIA® Iray® is an intuitive rendering solution grounded in physical laws that generates highly realistic visuals, making it ideal for both real-time and batch rendering tasks. With its cutting-edge features like AI denoising, CUDA®, NVIDIA OptiX™, and Material Definition Language (MDL), Iray delivers remarkable speed and exceptional visual fidelity when paired with the latest NVIDIA RTX™ hardware. The newest update to Iray now supports RTX, enabling the use of dedicated ray-tracing technology (RT Cores) and an intricate acceleration structure to allow real-time ray tracing in a range of graphic applications. In the 2019 iteration of the Iray SDK, all rendering modes have been fine-tuned to fully exploit NVIDIA RTX capabilities. This integration, alongside the AI denoising functionalities, empowers artists to reach photorealistic results in just seconds, significantly reducing the time usually required for rendering. Additionally, by utilizing the Tensor Cores present in the newest NVIDIA devices, the advantages of deep learning are harnessed for both final-frame and interactive photorealistic outputs, enhancing the entire rendering process. As the landscape of rendering technology evolves, Iray is committed to pushing boundaries and establishing new benchmarks in the field. This relentless pursuit of innovation ensures that Iray remains at the forefront of rendering solutions for artists and developers alike.

What is Mitsuba?

Mitsuba 2 is a versatile rendering system designed for research purposes, implemented in portable C++17 and utilizing the Enoki library, which was developed by the Realistic Graphics Lab at EPFL. It features multiple variants to support different color formats, including RGB, spectral, and monochrome, and offers various vectorization methods such as scalar, SIMD, and CUDA, alongside options for differentiable rendering. The system consists of a streamlined set of core libraries and is enhanced by a wide range of plugins that add functionalities like different materials, lighting options, and advanced rendering algorithms. Mitsuba 2 is designed to ensure continuity with its predecessor, Mitsuba 0.6, facilitating an easy transition for existing users. Additionally, the rendering engine is supported by a comprehensive automated testing framework developed in Python, and its continuous development is bolstered by several integration servers that compile and validate updates across different operating systems and compilation settings, including both debug and release configurations as well as single and double precision. This rigorous testing system not only boosts the software's reliability but also makes it an indispensable asset for researchers engaged in graphics studies, enabling them to explore cutting-edge rendering techniques with confidence. Overall, the collaborative effort behind Mitsuba 2 reflects a commitment to advancing the field of computer graphics through robust and flexible tools.

Media

Media

Integrations Supported

3ds Max
Adobe Substance 3D Designer
Adobe Substance 3D Painter
CATIA
Designcenter NX CAD
Maya
Patchwork 3D
SOLIDWORKS
iRender

Integrations Supported

API Availability

API Availability

Has API

Pricing Information

Pricing not provided

Pricing Information

Pricing not provided

Supported Platforms

SaaS

Supported Platforms

SaaS

Customer Service / Support

Standard Support
24 Hour Support
Web-Based Support

Customer Service / Support

Web-Based Support

Training Options

Documentation Hub
Webinars
Online Training
On-Site Training

Training Options

Documentation Hub

Company Facts

Organization Name

NVIDIA

Date Founded

1993

Company Location

United States

Company Website

www.nvidia.com/en-us/design-visualization/iray/

Company Facts

Organization Name

Mitsuba

Company Website

www.mitsuba-renderer.org

Categories and Features

3D Rendering

Not specified

Categories and Features

3D Rendering

Not specified

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